/* * Vertex2D.cpp * * Copyright (C) 2008 Matthias Schiffer * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Vertex2D.h" #include namespace ZoomEdit { namespace Math { float Vertex2D::distanceSq(const Vertex2D &v) const { return (x - v.x)*(x - v.x) + (y - v.y)*(y - v.y); } float Vertex2D::distance(const Vertex2D &v) const { return std::sqrt(distanceSq(v)); } Vector2D Vertex2D::operator-(const Vertex2D &v) const { return Vector2D(x - v.x, y - v.y); } Vertex2D Vertex2D::operator+(const Vector2D &v) const { return Vertex2D(x + v.getX(), y + v.getY()); } Vertex2D Vertex2D::operator-(const Vector2D &v) const { return Vertex2D(x - v.getX(), y - v.getY()); } Vertex2D& Vertex2D::operator+=(const Vector2D &v) { x += v.getX(); y += v.getY(); return *this; } Vertex2D& Vertex2D::operator-=(const Vector2D &v) { x -= v.getX(); y -= v.getY(); return *this; } } }