/* * TopView.cpp * * Copyright (C) 2008 Matthias Schiffer * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "TopView.h" #include #include #include #include #include #include namespace ZoomEdit { namespace View { void TopView::drawGrid(Gui::RenderArea *renderArea) { float depth = std::log10(renderArea->getScale())-0.75f; float depth2 = std::floor(depth); float step = std::pow(0.1f, depth2); float x1, x2; float y1, y2; float width = renderArea->getViewWidth(); float height = renderArea->getViewHeight(); x1 = x2 = renderArea->getXCenter(); y1 = y2 = renderArea->getYCenter(); x1 -= width/2; x2 += width/2; y1 -= height/2; y2 += height/2; glLineWidth(1.0f); glBegin(GL_LINES); for(int i = 0; 0.4f*(depth-depth2+i-1) < 0.5f; i++) { float f = std::min(0.4f*(depth-depth2+i), 0.5f); glColor3f(f, f, f); for(f = x1 - std::fmod(x1, step); f <= x2; f+=step) { glVertex2f(f, y1); glVertex2f(f, y2); } for(f = y1 - std::fmod(y1, step); f <= y2; f+=step) { glVertex2f(x1, f); glVertex2f(x2, f); } step *= 10; } glEnd(); } void TopView::renderRoom(Data::Room *room) { const std::list &floor = room->getFloorTriangles(); glColor4f(0.0f, 0.7f, 1.0f, 0.3f); glBegin(GL_TRIANGLES); for(std::list::const_iterator t = floor.begin(); t != floor.end(); ++t) { for(int i = 0; i < 3; ++i) { const Data::Vertex &v = (*t)->getVertex(i); glVertex2f(v.getX(), v.getZ()); } } glEnd(); } void TopView::render(Gui::RenderArea *renderArea) { drawGrid(renderArea); if(!level) return; const std::list &rooms = level->getRooms(); for(std::list::const_iterator room = rooms.begin(); room != rooms.end(); ++room) renderRoom(*room); } } }