/* * TopView.cpp * * Copyright (C) 2008 Matthias Schiffer * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "TopView.h" #include #include #include #include #include #include #include namespace ZoomEdit { namespace View { bool TopView::Edge::operator<(const Edge &e) const { if(v1->getX() < e.v1->getX()) return true; if(v1->getX() > e.v1->getX()) return false; if(v1->getY() < e.v1->getY()) return true; if(v1->getY() > e.v1->getY()) return false; if(v1->getZ() < e.v1->getZ()) return true; if(v1->getZ() > e.v1->getZ()) return false; if(v2->getX() < e.v2->getX()) return true; if(v2->getX() > e.v2->getX()) return false; if(v2->getY() < e.v2->getY()) return true; if(v2->getY() > e.v2->getY()) return false; if(v2->getZ() < e.v2->getZ()) return true; if(v2->getZ() > e.v2->getZ()) return false; return false; } void TopView::drawGrid(Gui::RenderArea *renderArea) { float depth = std::log10(renderArea->getScale())-0.75f; float depth2 = std::floor(depth); float step = std::pow(0.1f, depth2); float x1, x2; float y1, y2; float width = renderArea->getViewWidth(); float height = renderArea->getViewHeight(); x1 = x2 = renderArea->getXCenter(); y1 = y2 = renderArea->getYCenter(); x1 -= width/2; x2 += width/2; y1 -= height/2; y2 += height/2; glLineWidth(1.0f); glBegin(GL_LINES); for(int i = 0; 0.4f*(depth-depth2+i-1) < 0.5f; i++) { float f = std::min(0.4f*(depth-depth2+i), 0.5f); glColor3f(f, f, f); for(f = x1 - std::fmod(x1, step); f <= x2; f+=step) { glVertex2f(f, y1); glVertex2f(f, y2); } for(f = y1 - std::fmod(y1, step); f <= y2; f+=step) { glVertex2f(x1, f); glVertex2f(x2, f); } step *= 10; } glEnd(); } void TopView::renderRoom(Data::Room *room) { const std::list &floor = room->getFloorTriangles(); std::multiset edges; glColor4f(0.0f, 0.7f, 1.0f, 0.3f); glBegin(GL_TRIANGLES); for(std::list::const_iterator t = floor.begin(); t != floor.end(); ++t) { for(int i = 0; i < 3; ++i) { const Data::Vertex &v = (*t)->getVertex(i); const Data::Vertex &v2 = (*t)->getVertex((i+1)%3); glVertex2f(v.getX(), v.getZ()); edges.insert(Edge(&v, &v2)); } } glEnd(); for(std::multiset::iterator next = edges.begin(); next != edges.end();) { std::multiset::iterator edge = next++; std::multiset::iterator edge2 = edges.find(Edge(edge->v2, edge->v1)); if(edge2 != edges.end()) { edges.erase(edge2); next = edge; ++next; edges.erase(edge); } } glColor4f(0.0f, 0.7f, 1.0f, 0.7f); glLineWidth(1.0f); glBegin(GL_LINES); for(std::multiset::iterator edge = edges.begin(); edge != edges.end(); ++edge) { glVertex2f(edge->v1->getX(), edge->v1->getZ()); glVertex2f(edge->v2->getX(), edge->v2->getZ()); } glEnd(); } void TopView::render(Gui::RenderArea *renderArea) { drawGrid(renderArea); if(!level) return; const std::list &rooms = level->getRooms(); for(std::list::const_iterator room = rooms.begin(); room != rooms.end(); ++room) renderRoom(*room); } void TopView::getBounds(float *minX, float *maxX, float *minY, float *maxY) { if(!level) return; if(minX) *minX = 0; if(maxX) *maxX = 0; if(minY) *minY = 0; if(maxY) *maxY = 0; const std::list &rooms = level->getRooms(); for(std::list::const_iterator room = rooms.begin(); room != rooms.end(); ++room) { const std::list &triangles = (*room)->getFloorTriangles(); for(std::list::const_iterator t = triangles.begin(); t != triangles.end(); ++t) { const Data::Vertex &v1 = (*t)->getVertex(0), &v2 = (*t)->getVertex(1), &v3 = (*t)->getVertex(2); if(minX) *minX = std::min(std::min(*minX, v1.getX()), std::min(v2.getX(), v3.getX())); if(maxX) *maxX = std::max(std::max(*maxX, v1.getX()), std::max(v2.getX(), v3.getX())); if(minY) *minY = std::min(std::min(*minY, v1.getZ()), std::min(v2.getZ(), v3.getZ())); if(maxY) *maxY = std::max(std::max(*maxY, v1.getZ()), std::max(v2.getZ(), v3.getZ())); } } if(minX) *minX -= 5; if(maxX) *maxX += 5; if(minY) *minY -= 5; if(maxY) *maxY += 5; } } }