1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
/*
* RoomListRenderer.cpp
*
* Copyright (C) 2010 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "RoomListRenderer.h"
#include <Data/Room.h>
#include <pangomm/layout.h>
namespace ZoomEdit {
namespace Gui {
namespace Renderer {
void RoomListRenderer::get_size_vfunc(Gtk::Widget &/*widget*/, const Gdk::Rectangle * /*cell_area*/,
int * /*x_offset*/, int * /*y_offset*/, int * /*width*/, int *height) const {
int xpad, ypad;
get_padding(xpad, ypad);
*height = 60 + ypad*2;
}
void RoomListRenderer::render_vfunc(const Glib::RefPtr<Gdk::Drawable> &window, Gtk::Widget &widget,
const Gdk::Rectangle &/*background_area*/, const Gdk::Rectangle &cell_area,
const Gdk::Rectangle &/*expose_area*/, Gtk::CellRendererState /*flags*/) {
Data::Room *room = reinterpret_cast<Data::Room*>(value.get_value());
int xpad, ypad;
get_padding(xpad, ypad);
int x = xpad + cell_area.get_x();
int y = ypad + cell_area.get_y();
int width = cell_area.get_width() - 2*xpad;
int height = cell_area.get_height() - 2*ypad;
Glib::RefPtr<Gdk::GC> gc = Gdk::GC::create(window);
gc->set_rgb_fg_color(Gdk::Color("000000"));
Glib::RefPtr<Pango::Layout> layout = Pango::Layout::create(widget.get_pango_context());
layout->set_width(width);
layout->set_height(height);
layout->set_markup("<b>" + room->getId() + "</b>");
window->draw_layout(gc, x, y, layout);
}
}
}
}
|