#include "qfixSoccerBoard.h" static int speedMotor0 = 0; static int speedMotor1 = 0; //static int speedMotor2 = 0; //static int speedMotor3 = 0; //static int speedMotor4 = 0; //static int speedMotor5 = 0; static unsigned long timerVal = 0; static unsigned long sleepVal = 0; static int beepFreq = 0; static int beepFreqTimer = 0; static long beepTimer = 0; // PWM routine // SIGNAL (SIG_OVERFLOW0) { const int OFFSET=50; // motor does not work with very low ratio static int counter=255+OFFSET; if (speedMotor0==0) cbi(PORTB, 3); // enable1 = 0 else if (abs(speedMotor0)+OFFSET >= counter) sbi(PORTB, 3); // enable1 = 1 else cbi(PORTB, 3); // enable1 = 0 if (speedMotor1==0) cbi(PORTG, 2); // enable2 = 0 else if (abs(speedMotor1)+OFFSET >= counter) sbi(PORTG, 2); // enable2 = 1 else cbi(PORTG, 2); // enable2 = 0 /*if (speedMotor2==0) cbi(PORTB, 4); // enable3 = 0 else if (abs(speedMotor2)+OFFSET >= counter) sbi(PORTB, 4); // enable3 = 1 else cbi(PORTB, 4); // enable3 = 0 if (speedMotor3==0) cbi(PORTB, 6); // enable4 = 0 else if (abs(speedMotor3)+OFFSET >= counter) sbi(PORTB, 6); // enable4 = 1 else cbi(PORTB, 6); // enable4 = 0 if (speedMotor4==0) cbi(PORTB, 5); // enable5 = 0 else if (abs(speedMotor4)+OFFSET >= counter) sbi(PORTB, 5); // enable5 = 1 else cbi(PORTB, 5); // enable5 = 0 if (speedMotor5==0) cbi(PORTB, 7); // enable6 = 0 else if (abs(speedMotor5)+OFFSET >= counter) sbi(PORTB, 7); // enable6 = 1 else cbi(PORTB, 7); // enable6 = 0*/ if (counter==0) counter=255+OFFSET; else counter--; if(timerVal > 0) timerVal--; if(sleepVal > 0) sleepVal--; if(beepTimer > 0) beepTimer--; if(beepTimer == 0) cbi(PORTB, 4); else { if(beepFreqTimer) beepFreqTimer--; else beepFreqTimer = beepFreq; if(beepFreqTimer > beepFreq/2) sbi(PORTB, 4); else cbi(PORTB, 4); } } void initTimer() { TIMSK0=1; // timer 0 overflow for interrupt (8 bit timer) TCCR0A=2; // prescaler 8 => 0.5us TCNT0=56; sei(); // enable interrupts } SoccerBoard::SoccerBoard() { // PORT A: Digital In (PA0, PA1) // DDRA= 255 - (1+2); // all bits output (motor direction) except PA0,PA1 (digital in) PORTA=1+2; // set pullups for digital in // PORT B: LEDs (PB0, PB2), Motor enable (PB3-PB7) // DDRB = 1+4; // PB0 + PB4 = LEDs -> output DDRB |= 8+16+32+64+128; // PB3 - PB7 = Motor enable -> output PORTB |= 1+4; // set bits 0 and 2 -> LEDs off PORTB &= 255-(8+16+32+64+128); // clear bits 3-7 -> motor disable // PORT C: Power Output // DDRC = 255; // direction port D, all bits output PORTC = 0; // clear all bits -> power on // PORT D: I2C, USB, CAN // DDRD = 0; // all bits input PORTD = 1+2; // set bits 0,1 -> I2C pullUps // PORT E: Digital In (PE2 - PE7) // DDRE=0; // all bits input PORTE=4+8+16+32+64+128; // set pullups for digital in // PORT F: Analog In // DDRF=0; // all bits input ADCSRA=128; // set A/D enable bit (ADEN) // PORT G: Buttons (PG3, PG4), motor enable (PG2) DDRG = BV(PG2); // PG2 output PORTG= BV(PG3)+BV(PG4); // set pullups for buttons cbi(PORTG,PG2); // clear PG2 -> motor disable initTimer(); } void SoccerBoard::ledOn(int i) { if (i==0) cbi(PORTB, PB0); // clear bit -> LED on else if (i==1) cbi(PORTB, PB2); // clear bit -> LED on } void SoccerBoard::ledOff(int i) { if (i==0) sbi(PORTB, PB0); // set bit -> LED off else if (i==1) sbi(PORTB, PB2); // set bit -> LED off } void SoccerBoard::ledsOff() { PORTB|=BV(PB0)+BV(PB2); // set bits -> LEDs off } void SoccerBoard::led(int i, bool state) { if (state) ledOn(i); else ledOff(i); } void SoccerBoard::powerOn(int i) { if ((i<0) || (i>7)) return; cbi(PORTC, i); } void SoccerBoard::powerOff(int i) { if ((i<0) || (i>7)) return; sbi(PORTC, i); } void SoccerBoard::power(int i, bool state) { if (state) powerOn(i); else powerOff(i); } bool SoccerBoard::button(int i) { if (i==0) return ( (PING & BV(PG4)) == 0); else if (i==1) return ( (PING & BV(PG3)) == 0); else return false; // bad approach... } void SoccerBoard::ledMeter(int i,int maxvalue = 256) { //led(0, (i>100)); //modified by meyma //led(1, (i>200)); if(i < (maxvalue / 4)) { ledOff(0); ledOff(1); } else if(i < (maxvalue / 2)) { ledOn(0); ledOff(1); } else if(i < ((maxvalue /4) * 3)) { ledOff(0); ledOn(1); } else { ledOn(0); ledOn(1); } } void SoccerBoard::motor(int i, int speed) { if ((i<0) || (i>1)) return; if (i==0) { speedMotor0 = speed; if (speed>0) sbi(PORTA, 3); // input1 = 1 else cbi(PORTA, 3); // input1 = 0 } else if (i==1) { speedMotor1 = speed; if (speed>0) sbi(PORTA, 2); // input2 = 1 else cbi(PORTA, 2); // input2 = 0 } /*else if (i==2) { speedMotor2 = speed; if (speed>0) sbi(PORTA, 5); // input3 = 1 else cbi(PORTA, 5); // input3 = 0 } else if (i==3) { speedMotor3 = speed; if (speed>0) sbi(PORTA, 4); // input4 = 1 else cbi(PORTA, 4); // input4 = 0 } else if (i==4) { speedMotor4 = speed; if (speed>0) sbi(PORTA, 7); // input5 = 1 else cbi(PORTA, 7); // input5 = 0 } else if (i==5) { speedMotor5 = speed; if (speed>0) sbi(PORTA, 6); // input6 = 1 else cbi(PORTA, 6); // input6 = 0 }*/ } void SoccerBoard::motorsOff() { motor(0,0); motor(1,0); motor(2,0); motor(3,0); motor(4,0); motor(5,0); } // return 0-255 // int SoccerBoard::analog(int i) { if ((i<0) || (i>7)) return -1; ADMUX=i; // select analog input and start A/D sbi(ADMUX, ADLAR); // left adjust -> we use only ADCH sbi(ADCSRA, ADSC); // start conversion while (ADCSRA & 64); // wait until ADSC is low again int value = ADCH; // read 8 bit value fom ADCH return value; } bool SoccerBoard::digital(int i) { if ((i<0) || (i>7)) return false; // bad solution... if (i==0) return (PINA & 1); else if (i==1) return (PINA & 2); else return (PINE & (1<3)) return; // bad solution... while (!button(i)) { /* do nothing */ } while (button(i)) { /* do nothing */ } } void SoccerBoard::beep(int freq) { beep(freq, -1); } void SoccerBoard::beep(int freq, long msecs) { beepTimer = 7*msecs; beepFreq = 7000 / freq; } void SoccerBoard::beepOff() { beepTimer = 0; } void SoccerBoard::setTimer(unsigned long msecs) { timerVal = 7*msecs; } bool SoccerBoard::timer() { return (timerVal <= 0); } void SoccerBoard::sleep(unsigned long msecs) { sleepVal = 7*msecs; while(sleepVal > 0); }