#ifndef _ENGINE_H #define _ENGINE_H #include "stdafx.h" class Engine : public IO_Module { public: Engine() { this->enabled = false; this->parent = NULL; } Engine(uint32 engineId) { this->enabled = false; this->parent = NULL; this->moduleId = engineId; } protected: bool enabled; float curSpeed; public: float GetSpeed() { return curSpeed; } void SetSpeed(float newSpeed) { curSpeed = newSpeed; } bool GetEnabled() { return enabled; } void SetEnabled(bool newStatus) { enabled = newStatus; } }; #endif