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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2014-09-23 00:15:36 +0200 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2014-09-23 00:15:36 +0200 |
commit | 3a32a49febe77b2573a7ae378a59b147b9c9c4d2 (patch) | |
tree | c7c06258b77ef39654dcbfe31322f3470ee39422 | |
parent | 11e77a9d65972c8e59aefd72419dfcf9036e9f6a (diff) | |
download | rpgedit-3a32a49febe77b2573a7ae378a59b147b9c9c4d2.tar rpgedit-3a32a49febe77b2573a7ae378a59b147b9c9c4d2.zip |
Make viewport follow the player character
-rw-r--r-- | src/rpgedit.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/rpgedit.cpp b/src/rpgedit.cpp index 6057339..8dcd472 100644 --- a/src/rpgedit.cpp +++ b/src/rpgedit.cpp @@ -90,7 +90,8 @@ int main(__attribute__((unused)) int argc, __attribute__((unused)) char *argv[]) ticks = newTicks; - mapView->render(8, 8); + std::pair<float, float> pos = map->getPlayerEntity().getPosition(); + mapView->render(pos.first, pos.second); } } |