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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2014-09-24 02:27:30 +0200 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2014-09-24 02:27:30 +0200 |
commit | b5c7b4a162a780980b3ecacf0edd49541888a0a8 (patch) | |
tree | a401b50e2e8071fc6aec6b5392997b902e1b721d | |
parent | ea8840291cdf66784c6a2cb465b63ccfb5483c38 (diff) | |
download | rpgedit-b5c7b4a162a780980b3ecacf0edd49541888a0a8.tar rpgedit-b5c7b4a162a780980b3ecacf0edd49541888a0a8.zip |
Move more SDL-specific things to the view
-rw-r--r-- | resources/sprite/entity/square.png (renamed from resources/entity/square.png) | bin | 734 -> 734 bytes | |||
-rw-r--r-- | resources/sprite/tile/dirt.png (renamed from resources/tile/dirt.png) | bin | 1035 -> 1035 bytes | |||
-rw-r--r-- | src/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/control/MapContext.cpp | 15 | ||||
-rw-r--r-- | src/control/MapContext.hpp | 9 | ||||
-rw-r--r-- | src/control/RPGEdit.cpp | 2 | ||||
-rw-r--r-- | src/control/RPGEdit.hpp | 1 | ||||
-rw-r--r-- | src/view/MapView.cpp | 31 | ||||
-rw-r--r-- | src/view/MapView.hpp | 10 | ||||
-rw-r--r-- | src/view/SpriteCache.cpp (renamed from src/control/ImageLoader.cpp) | 18 | ||||
-rw-r--r-- | src/view/SpriteCache.hpp (renamed from src/control/ImageLoader.hpp) | 10 | ||||
-rw-r--r-- | src/view/Window.hpp | 8 |
12 files changed, 51 insertions, 55 deletions
diff --git a/resources/entity/square.png b/resources/sprite/entity/square.png Binary files differindex a386db7..a386db7 100644 --- a/resources/entity/square.png +++ b/resources/sprite/entity/square.png diff --git a/resources/tile/dirt.png b/resources/sprite/tile/dirt.png Binary files differindex 5961666..5961666 100644 --- a/resources/tile/dirt.png +++ b/resources/sprite/tile/dirt.png diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 71fc6e2..54836d0 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -3,11 +3,11 @@ link_directories(${SDL2_LIBRARY_DIRS}) add_executable(rpgedit rpgedit.cpp - control/ImageLoader.cpp control/MapContext.cpp control/RPGEdit.cpp model/Map.cpp view/MapView.cpp + view/SpriteCache.cpp ) set_target_properties(rpgedit PROPERTIES COMPILE_FLAGS "-std=c++11 -Wall ${SDL2_CFLAGS_OTHER}") set_target_properties(rpgedit PROPERTIES LINK_FLAGS "${SDL2_LDFLAGS_OTHER}") diff --git a/src/control/MapContext.cpp b/src/control/MapContext.cpp index a981e8a..5c715db 100644 --- a/src/control/MapContext.cpp +++ b/src/control/MapContext.cpp @@ -31,19 +31,8 @@ namespace RPGEdit { namespace Control { -MapContext::MapContext(EventBus *eventBus0, InputHandler *inputHandler0, ImageLoader *imageLoader0, const std::shared_ptr<const Model::Map> &map0) - : eventBus(eventBus0), inputHandler(inputHandler0), imageLoader(imageLoader0), map(map0) { - const std::vector<std::string> &tileset = map->getTileset(); - - tiles.resize(tileset.size()); - for (size_t i = 0; i < tileset.size(); i++) - tiles[i] = imageLoader->get("tile/" + tileset[i]); - - std::deque<std::shared_ptr<Model::Entity>> &mapEntities = map->getEntities(); - - for (const std::shared_ptr<Model::Entity> &entity : mapEntities) - entities[entity->getName()] = imageLoader->get("entity/" + entity->getName()); - +MapContext::MapContext(EventBus *eventBus0, InputHandler *inputHandler0, const std::shared_ptr<const Model::Map> &map0) + : eventBus(eventBus0), inputHandler(inputHandler0), map(map0) { inputHandler->registerListener( [this] (uint16_t key, bool pressed, uint64_t time) { if (pressed) diff --git a/src/control/MapContext.hpp b/src/control/MapContext.hpp index 446ca10..0612dd3 100644 --- a/src/control/MapContext.hpp +++ b/src/control/MapContext.hpp @@ -27,7 +27,6 @@ #pragma once #include "EventBus.hpp" -#include "ImageLoader.hpp" #include "InputHandler.hpp" #include "../model/Map.hpp" #include "../view/MapView.hpp" @@ -44,13 +43,9 @@ class MapContext { private: EventBus *const eventBus; InputHandler *const inputHandler; - ImageLoader *const imageLoader; std::shared_ptr<const Model::Map> map; - std::vector<SDL_Surface *> tiles; - std::map<std::string, SDL_Surface *> entities; - uint64_t totalTicks = 0; void movePlayer(Model::Direction dir, uint64_t time); @@ -58,14 +53,14 @@ private: void keyPressed(uint16_t key, uint64_t time); public: - MapContext(EventBus *eventBus0, InputHandler *inputHandler0, ImageLoader *imageLoader0, const std::shared_ptr<const Model::Map> &map0); + MapContext(EventBus *eventBus0, InputHandler *inputHandler0, const std::shared_ptr<const Model::Map> &map0); Model::Position getViewPosition(uint64_t time) { return map->getPlayerEntity()->getPosition(time); } std::shared_ptr<View::MapView> initView(const std::shared_ptr<View::Window> &window) { - return std::make_shared<View::MapView>(window, map, tiles, entities); + return std::make_shared<View::MapView>(window, map); } }; diff --git a/src/control/RPGEdit.cpp b/src/control/RPGEdit.cpp index 0c55a6b..0f31468 100644 --- a/src/control/RPGEdit.cpp +++ b/src/control/RPGEdit.cpp @@ -110,7 +110,7 @@ void RPGEdit::eventLoop() { void RPGEdit::run() { std::shared_ptr<Model::Map> map = Model::Map::load("test"); - ctx = std::make_shared<MapContext>(&eventBus, &inputHandler, &tileLoader, map); + ctx = std::make_shared<MapContext>(&eventBus, &inputHandler, map); window = std::make_shared<View::Window>(); mapView = ctx->initView(window); diff --git a/src/control/RPGEdit.hpp b/src/control/RPGEdit.hpp index 8b5e697..4279f10 100644 --- a/src/control/RPGEdit.hpp +++ b/src/control/RPGEdit.hpp @@ -46,7 +46,6 @@ private: EventBus eventBus; InputHandler inputHandler; - ImageLoader tileLoader; std::shared_ptr<MapContext> ctx; diff --git a/src/view/MapView.cpp b/src/view/MapView.cpp index 5e55290..4938c5d 100644 --- a/src/view/MapView.cpp +++ b/src/view/MapView.cpp @@ -32,9 +32,7 @@ namespace RPGEdit { namespace View { MapView::MapView(const std::shared_ptr<Window> &window0, - const std::shared_ptr<const Model::Map> &map0, - const std::vector<SDL_Surface *> &tiles, - const std::map<std::string, SDL_Surface *> &entities) + const std::shared_ptr<const Model::Map> &map0) : window(window0), map(map0) { uint32_t rmask, gmask, bmask, amask; @@ -50,10 +48,14 @@ MapView::MapView(const std::shared_ptr<Window> &window0, amask = 0xff000000; #endif - SDL_Surface *surface = SDL_CreateRGBSurface(0, getTileSize()*tiles.size(), getTileSize(), 32, rmask, gmask, bmask, amask); + const std::vector<std::string> &tileset = map->getTileset(); + + SDL_Surface *surface = SDL_CreateRGBSurface(0, getTileSize()*tileset.size(), getTileSize(), 32, rmask, gmask, bmask, amask); SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE); - for (size_t i = 0; i < tiles.size(); i++) { + SpriteCache *spriteCache = window->getSpriteCache(); + + for (size_t i = 0; i < tileset.size(); i++) { SDL_Rect rect = { .x = int(getTileSize()*i), .y = 0, @@ -61,21 +63,22 @@ MapView::MapView(const std::shared_ptr<Window> &window0, .h = 0, }; - SDL_BlitSurface(tiles[i], nullptr, surface, &rect); - } + SDL_BlitSurface(spriteCache->get("tile", tileset[i]), nullptr, surface, &rect); + } - tileTexture = SDL_CreateTextureFromSurface(window->getRenderer(), surface); + tiles = SDL_CreateTextureFromSurface(window->getRenderer(), surface); SDL_FreeSurface(surface); - for (const std::pair<std::string, SDL_Surface *> &entity : entities) { - entityTextures[entity.first] = SDL_CreateTextureFromSurface(window->getRenderer(), entity.second); + for (auto &entity : map->getEntities()) { + const std::string &name = entity->getName(); + entities[name] = SDL_CreateTextureFromSurface(window->getRenderer(), spriteCache->get("entity", name)); } } MapView::~MapView() { - SDL_DestroyTexture(tileTexture); + SDL_DestroyTexture(tiles); - for (const std::pair<std::string, SDL_Texture *> &entity : entityTextures) + for (const std::pair<std::string, SDL_Texture *> &entity : entities) SDL_DestroyTexture(entity.second); } @@ -115,7 +118,7 @@ void MapView::render(float centerX, float centerY, uint64_t time) { .h = tilePixels, }; - SDL_RenderCopy(window->getRenderer(), tileTexture, &src, &dst); + SDL_RenderCopy(window->getRenderer(), tiles, &src, &dst); } } @@ -137,7 +140,7 @@ void MapView::render(float centerX, float centerY, uint64_t time) { .h = tilePixels, }; - SDL_RenderCopy(window->getRenderer(), entityTextures[entity->getName()], &src, &dst); + SDL_RenderCopy(window->getRenderer(), entities[entity->getName()], &src, &dst); } } diff --git a/src/view/MapView.hpp b/src/view/MapView.hpp index 7f83006..e764297 100644 --- a/src/view/MapView.hpp +++ b/src/view/MapView.hpp @@ -31,6 +31,7 @@ #include <cmath> #include <map> +#include <unordered_set> namespace RPGEdit { @@ -41,8 +42,9 @@ class MapView { private: std::shared_ptr<Window> window; std::shared_ptr<const Model::Map> map; - SDL_Texture *tileTexture; - std::map<std::string, SDL_Texture *> entityTextures; + + SDL_Texture *tiles; + std::map<std::string, SDL_Texture *> entities; int getTileSize() { return 32; @@ -50,9 +52,7 @@ private: public: MapView(const std::shared_ptr<Window> &window0, - const std::shared_ptr<const Model::Map> &map0, - const std::vector<SDL_Surface *> &tiles, - const std::map<std::string, SDL_Surface *> &entities); + const std::shared_ptr<const Model::Map> &map0); ~MapView(); void render(float centerX, float centerY, uint64_t time); diff --git a/src/control/ImageLoader.cpp b/src/view/SpriteCache.cpp index 2e78087..82f669f 100644 --- a/src/control/ImageLoader.cpp +++ b/src/view/SpriteCache.cpp @@ -24,31 +24,33 @@ */ -#include "ImageLoader.hpp" +#include "SpriteCache.hpp" #include <SDL_image.h> namespace RPGEdit { -namespace Control { +namespace View { -std::unique_ptr<SDL_Surface, ImageLoader::SDL_Surface_deleter> ImageLoader::load(const std::string &name) { - std::string filename = "../resources/" + name + ".png"; +std::unique_ptr<SDL_Surface, SpriteCache::SDL_Surface_deleter> SpriteCache::load(const std::string &name) { + std::string filename = "../resources/sprite/" + name + ".png"; SDL_Surface *surface = IMG_Load(filename.c_str()); return std::unique_ptr<SDL_Surface, SDL_Surface_deleter>(surface, SDL_Surface_deleter()); } -SDL_Surface * ImageLoader::get(const std::string &name) { - std::unique_ptr<SDL_Surface, SDL_Surface_deleter> &surface = tiles[name]; +SDL_Surface * SpriteCache::get(const std::string &type, const std::string &name) { + std::string id = type + "/" + name; + + std::unique_ptr<SDL_Surface, SDL_Surface_deleter> &surface = sprites[id]; if (!surface) - surface = load(name); + surface = load(id); if (!surface) - tiles.erase(tiles.find(name)); + sprites.erase(sprites.find(id)); return surface.get(); } diff --git a/src/control/ImageLoader.hpp b/src/view/SpriteCache.hpp index 36ae7cd..c08ba6f 100644 --- a/src/control/ImageLoader.hpp +++ b/src/view/SpriteCache.hpp @@ -34,9 +34,9 @@ namespace RPGEdit { -namespace Control { +namespace View { -class ImageLoader { +class SpriteCache { private: class SDL_Surface_deleter { public: @@ -45,15 +45,15 @@ private: } }; - std::unordered_map<std::string, std::unique_ptr<SDL_Surface, SDL_Surface_deleter>> tiles; + std::unordered_map<std::string, std::unique_ptr<SDL_Surface, SDL_Surface_deleter>> sprites; std::unique_ptr<SDL_Surface, SDL_Surface_deleter> load(const std::string &name); public: - SDL_Surface * get(const std::string &name); + SDL_Surface * get(const std::string &type, const std::string &name); void clear() { - tiles.clear(); + sprites.clear(); } }; diff --git a/src/view/Window.hpp b/src/view/Window.hpp index f53a9a0..8c4c7a7 100644 --- a/src/view/Window.hpp +++ b/src/view/Window.hpp @@ -26,6 +26,8 @@ #pragma once +#include "SpriteCache.hpp" + #include <utility> #include <SDL.h> @@ -37,6 +39,8 @@ namespace View { class Window { private: + SpriteCache spriteCache; + SDL_Window *window; SDL_Renderer *renderer; @@ -51,6 +55,10 @@ public: SDL_DestroyWindow(window); } + SpriteCache * getSpriteCache() { + return &spriteCache; + } + SDL_Renderer * getRenderer() { return renderer; } |