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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-11-04 20:04:48 +0100 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2018-11-04 20:04:48 +0100 |
commit | c86c56d44d0d647f498b48ba6053349e2e28111a (patch) | |
tree | 64204286f14e16b47d613f4e04318ad012b37f49 | |
parent | a4978eb75111ce002426b874fd0b5279e4ae3234 (diff) | |
download | rpgedit-c86c56d44d0d647f498b48ba6053349e2e28111a.tar rpgedit-c86c56d44d0d647f498b48ba6053349e2e28111a.zip |
Minor code improvements
-rw-r--r-- | src/index.ts | 2 | ||||
-rw-r--r-- | src/view/entity.ts | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/index.ts b/src/index.ts index da119a8..4db13d5 100644 --- a/src/index.ts +++ b/src/index.ts @@ -9,5 +9,5 @@ window.onload = async () => { const renderer = new Renderer(canvas); - await GameContext.load(renderer); + GameContext.load(renderer); }; diff --git a/src/view/entity.ts b/src/view/entity.ts index 015875a..6241387 100644 --- a/src/view/entity.ts +++ b/src/view/entity.ts @@ -13,6 +13,6 @@ export async function loadSimpleEntity( const [x, y] = anchor; const builder = new SpriteViewBuilder(r, texture); - builder.addSprite([-x, -y, 1 - x, 1 - y], [0, 0, 1, 1]); + builder.addSprite([-x, -y, -x + 1, -y + 1], [0, 0, 1, 1]); return builder.build(); } |