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authorMatthias Schiffer <mschiffer@universe-factory.net>2014-09-22 21:54:01 +0200
committerMatthias Schiffer <mschiffer@universe-factory.net>2014-09-22 21:54:01 +0200
commitfe0c3b733abf6eac5f4b5bc18f24f8a5cda1bfc4 (patch)
tree6f96e327b37fad557bd7cba7b45911c401f98ad2 /src/control/ImageLoader.hpp
parent6e67a0f13263b748718c692b4c6481a70b127fda (diff)
downloadrpgedit-fe0c3b733abf6eac5f4b5bc18f24f8a5cda1bfc4.tar
rpgedit-fe0c3b733abf6eac5f4b5bc18f24f8a5cda1bfc4.zip
Render entities
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+/*
+ Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net>
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ 1. Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ 2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+
+#pragma once
+
+#include <memory>
+#include <unordered_map>
+
+#include <SDL.h>
+
+
+namespace RPGEdit {
+
+namespace Control {
+
+class ImageLoader {
+private:
+ class SDL_Surface_deleter {
+ public:
+ void operator()(SDL_Surface *surface) {
+ SDL_FreeSurface(surface);
+ }
+ };
+
+ std::unordered_map<std::string, std::unique_ptr<SDL_Surface, SDL_Surface_deleter>> tiles;
+
+ std::unique_ptr<SDL_Surface, SDL_Surface_deleter> load(const std::string &name);
+
+public:
+ SDL_Surface * get(const std::string &name);
+
+ void clear() {
+ tiles.clear();
+ }
+};
+
+}
+
+}