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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2014-09-26 01:47:20 +0200 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2014-09-26 01:47:20 +0200 |
commit | 519119db3d20191955e265b2888b14eb09007a4c (patch) | |
tree | 040bc95a8a1525639c492305ca9b348e1bcd7f08 /src/control | |
parent | d9f829f10a8310f53d945cd96ecce28193b792d8 (diff) | |
download | rpgedit-519119db3d20191955e265b2888b14eb09007a4c.tar rpgedit-519119db3d20191955e265b2888b14eb09007a4c.zip |
Move renderer clear call from MapView to system loop
Diffstat (limited to 'src/control')
-rw-r--r-- | src/control/RPGEdit.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/control/RPGEdit.cpp b/src/control/RPGEdit.cpp index 257a801..f42a774 100644 --- a/src/control/RPGEdit.cpp +++ b/src/control/RPGEdit.cpp @@ -71,6 +71,8 @@ void RPGEdit::systemLoop() { lastFrameTicks = SDL_GetTicks(); + SDL_RenderClear(window->getRenderer()); + { std::unique_lock<std::mutex> lock(modelMutex); |