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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2014-09-23 20:27:08 +0200 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2014-09-23 20:27:08 +0200 |
commit | 8f964bb27dcac5d0620e0dfab211a4bc51cbd707 (patch) | |
tree | 61352b7c4edce7362507b2769a67843b22ffff62 /src/control | |
parent | 502f12e1898107de5b3676f23bab6424a041f7cf (diff) | |
download | rpgedit-8f964bb27dcac5d0620e0dfab211a4bc51cbd707.tar rpgedit-8f964bb27dcac5d0620e0dfab211a4bc51cbd707.zip |
Move main loop to a new class
Diffstat (limited to 'src/control')
-rw-r--r-- | src/control/RPGEdit.cpp | 108 | ||||
-rw-r--r-- | src/control/RPGEdit.hpp | 48 |
2 files changed, 156 insertions, 0 deletions
diff --git a/src/control/RPGEdit.cpp b/src/control/RPGEdit.cpp new file mode 100644 index 0000000..cb34812 --- /dev/null +++ b/src/control/RPGEdit.cpp @@ -0,0 +1,108 @@ +/* + Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + 1. Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + 2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE + FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + + +#include "RPGEdit.hpp" +#include "EventBus.hpp" +#include "InputHandler.hpp" +#include "MapContext.hpp" +#include "../view/MapView.hpp" + +#include <SDL.h> + + +#define MIN_FRAME_DELAY 10 + + +namespace RPGEdit { + +namespace Control { + +RPGEdit::RPGEdit() { +} + +RPGEdit::~RPGEdit() { +} + +void RPGEdit::run() { + EventBus eventBus; + + InputHandler inputHandler; + + ImageLoader tileLoader; + std::shared_ptr<Model::Map> map = Model::Map::load("test"); + + std::shared_ptr<MapContext> ctx(new MapContext(&tileLoader, map)); + + std::shared_ptr<View::Window> window(new View::Window); + std::shared_ptr<View::MapView> mapView = ctx->initView(window); + + bool running = true; + uint32_t ticks = SDL_GetTicks(); + uint32_t lastFrameTicks = ticks; + + while (true) { + int timeout = lastFrameTicks + MIN_FRAME_DELAY - SDL_GetTicks(); + if (timeout < 0) + timeout = 0; + + SDL_Event event; + if (SDL_WaitEventTimeout(&event, timeout)) { + switch (event.type) { + case SDL_KEYDOWN: + inputHandler.keyPressed(event.key.keysym.scancode); + break; + + case SDL_KEYUP: + inputHandler.keyReleased(event.key.keysym.scancode); + break; + + case SDL_QUIT: + running = false; + break; + } + } + + if (!running) + break; + + uint32_t newTicks = SDL_GetTicks(); + ctx->advance(&inputHandler, newTicks - ticks); + + ticks = newTicks; + + if (!SDL_TICKS_PASSED(SDL_GetTicks(), lastFrameTicks + MIN_FRAME_DELAY)) + continue; + + Model::Position pos = map->getPlayerEntity().getPosition(); + mapView->render(pos.x, pos.y); + + lastFrameTicks = ticks; + } +} + +} + +} diff --git a/src/control/RPGEdit.hpp b/src/control/RPGEdit.hpp new file mode 100644 index 0000000..edab13c --- /dev/null +++ b/src/control/RPGEdit.hpp @@ -0,0 +1,48 @@ +/* + Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + 1. Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + 2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE + FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + + +#pragma once + +#include <SDL.h> + + +namespace RPGEdit { + +namespace Control { + +class RPGEdit { +private: + +public: + RPGEdit(); + ~RPGEdit(); + + void run(); +}; + +} + +} |