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author | Matthias Schiffer <mschiffer@universe-factory.net> | 2019-12-24 13:53:16 +0100 |
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committer | Matthias Schiffer <mschiffer@universe-factory.net> | 2019-12-24 13:53:16 +0100 |
commit | 3c51a1994f41b625823c4f15e92396b5498ce23c (patch) | |
tree | 7a96310ec32df82ac87039ea555300bcab510a5e /src/renderer/runtime/math/circle.ts | |
parent | 33926af829848050c54c698ed22da9fe2b912aea (diff) | |
download | rpgedit-3c51a1994f41b625823c4f15e92396b5498ce23c.tar rpgedit-3c51a1994f41b625823c4f15e92396b5498ce23c.zip |
Move renderer into "runtime" subdirectory
Diffstat (limited to 'src/renderer/runtime/math/circle.ts')
-rw-r--r-- | src/renderer/runtime/math/circle.ts | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/src/renderer/runtime/math/circle.ts b/src/renderer/runtime/math/circle.ts new file mode 100644 index 0000000..f4e855a --- /dev/null +++ b/src/renderer/runtime/math/circle.ts @@ -0,0 +1,15 @@ +import { Collidable } from './collision'; +import { Movement } from './line'; +import { Point } from './point'; + +import { vec2 } from 'gl-matrix'; + +export class Circle implements Collidable, Point { + private pointCollide = Point.prototype.collide; + + constructor(public readonly p: vec2, public readonly r: number) {} + + public collide(out: vec2, move: Movement, r: number): boolean { + return this.pointCollide(out, move, r + this.r); + } +} |