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authorMatthias Schiffer <mschiffer@universe-factory.net>2014-09-26 01:47:20 +0200
committerMatthias Schiffer <mschiffer@universe-factory.net>2014-09-26 01:47:20 +0200
commit519119db3d20191955e265b2888b14eb09007a4c (patch)
tree040bc95a8a1525639c492305ca9b348e1bcd7f08 /src/view/MapView.cpp
parentd9f829f10a8310f53d945cd96ecce28193b792d8 (diff)
downloadrpgedit-519119db3d20191955e265b2888b14eb09007a4c.tar
rpgedit-519119db3d20191955e265b2888b14eb09007a4c.zip
Move renderer clear call from MapView to system loop
Diffstat (limited to 'src/view/MapView.cpp')
-rw-r--r--src/view/MapView.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/view/MapView.cpp b/src/view/MapView.cpp
index 78bc24c..d8a69d5 100644
--- a/src/view/MapView.cpp
+++ b/src/view/MapView.cpp
@@ -95,8 +95,6 @@ void MapView::clearEntities() {
}
void MapView::render(const Model::Map *map, Model::Position<float> center, uint64_t time) {
- SDL_RenderClear(window->getRenderer());
-
std::pair<int, int> viewport = window->getViewport();
float pixels = std::max(viewport.first/20.0f, viewport.second/15.0f);