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authorMatthias Schiffer <mschiffer@universe-factory.net>2015-12-10 00:02:59 +0100
committerMatthias Schiffer <mschiffer@universe-factory.net>2015-12-10 00:07:49 +0100
commitc5a98c282b86d97330352fe17a7b6998b38237e5 (patch)
treef0b1db03292bbbf2b84821dd41cb9ec1322c7663 /src
parentcc6a8f553e703ca305454f612256fb734861ad0f (diff)
downloadrpgedit-c5a98c282b86d97330352fe17a7b6998b38237e5.tar
rpgedit-c5a98c282b86d97330352fe17a7b6998b38237e5.zip
SpriteCache: use correct pitch for sprite rotation
Diffstat (limited to 'src')
-rw-r--r--src/view/SpriteCache.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/view/SpriteCache.cpp b/src/view/SpriteCache.cpp
index 206aa1c..a7018f7 100644
--- a/src/view/SpriteCache.cpp
+++ b/src/view/SpriteCache.cpp
@@ -70,6 +70,8 @@ SpriteCache::sprite_value SpriteCache::load(const std::string &id, unsigned rota
uint8_t *src = reinterpret_cast<uint8_t *>(base->pixels);
uint8_t *dst = reinterpret_cast<uint8_t *>(surface->pixels);
+ int pitch = base->pitch;
+ int pitch2 = surface->pitch;
for (int x = 0; x < w; x++) {
for (int y = 0; y < h; y++) {
@@ -89,7 +91,7 @@ SpriteCache::sprite_value SpriteCache::load(const std::string &id, unsigned rota
y2 = x;
}
- std::memcpy(dst + d * (y2*w2 + x2), src + d * (y*w + x), d);
+ std::memcpy(dst + y2*pitch2 + d*x2, src + y*pitch + d*x, d);
}
}