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-rw-r--r--src/control/MapContext.cpp21
-rw-r--r--src/control/MapContext.hpp15
-rw-r--r--src/control/RPGEdit.cpp9
-rw-r--r--src/model/Map.cpp11
-rw-r--r--src/model/Map.hpp17
-rw-r--r--src/view/MapView.cpp36
-rw-r--r--src/view/MapView.hpp7
7 files changed, 70 insertions, 46 deletions
diff --git a/src/control/MapContext.cpp b/src/control/MapContext.cpp
index 5c715db..e3f9a49 100644
--- a/src/control/MapContext.cpp
+++ b/src/control/MapContext.cpp
@@ -31,8 +31,19 @@ namespace RPGEdit {
namespace Control {
-MapContext::MapContext(EventBus *eventBus0, InputHandler *inputHandler0, const std::shared_ptr<const Model::Map> &map0)
- : eventBus(eventBus0), inputHandler(inputHandler0), map(map0) {
+MapContext::MapContext(EventBus *eventBus0, InputHandler *inputHandler0, View::MapView *view0, const std::shared_ptr<const Model::Map> &map0)
+ : eventBus(eventBus0), inputHandler(inputHandler0), view(view0), map(map0) {
+ for (const Model::Entity &entity : map->getEntities())
+ entities.emplace_back(new Model::Entity(entity));
+
+ playerEntity = new Model::Entity("square");
+ playerEntity->moveTo(Model::Position{8, 8});
+
+ entities.emplace_back(playerEntity);
+
+ view->updateEntities(entities);
+
+
inputHandler->registerListener(
[this] (uint16_t key, bool pressed, uint64_t time) {
if (pressed)
@@ -42,14 +53,14 @@ MapContext::MapContext(EventBus *eventBus0, InputHandler *inputHandler0, const s
}
void MapContext::movePlayer(Model::Direction dir, uint64_t time) {
- if (map->getPlayerEntity()->hasTransition())
+ if (playerEntity->hasTransition())
return;
- map->getPlayerEntity()->move(dir, time, time+250);
+ playerEntity->move(dir, time, time+250);
eventBus->enqueue(
[=] {
- map->getPlayerEntity()->finishTransition();
+ playerEntity->finishTransition();
movePlayerContinue(time+250);
},
time+250
diff --git a/src/control/MapContext.hpp b/src/control/MapContext.hpp
index 37a38ea..a9481a6 100644
--- a/src/control/MapContext.hpp
+++ b/src/control/MapContext.hpp
@@ -44,19 +44,26 @@ private:
EventBus *const eventBus;
InputHandler *const inputHandler;
+ View::MapView *const view;
+
std::shared_ptr<const Model::Map> map;
- uint64_t totalTicks = 0;
+ std::vector<std::unique_ptr<Model::Entity>> entities;
+ Model::Entity *playerEntity;
void movePlayer(Model::Direction dir, uint64_t time);
void movePlayerContinue(uint64_t time);
void keyPressed(uint16_t key, uint64_t time);
+ Model::Position getViewPosition(uint64_t time) {
+ return playerEntity->getPosition(time);
+ }
+
public:
- MapContext(EventBus *eventBus0, InputHandler *inputHandler0, const std::shared_ptr<const Model::Map> &map0);
+ MapContext(EventBus *eventBus0, InputHandler *inputHandler0, View::MapView *view0, const std::shared_ptr<const Model::Map> &map0);
- Model::Position getViewPosition(uint64_t time) {
- return map->getPlayerEntity()->getPosition(time);
+ void render(uint64_t time) {
+ view->render(entities, getViewPosition(time), time);
}
};
diff --git a/src/control/RPGEdit.cpp b/src/control/RPGEdit.cpp
index 31998b2..e22d8fa 100644
--- a/src/control/RPGEdit.cpp
+++ b/src/control/RPGEdit.cpp
@@ -74,10 +74,7 @@ void RPGEdit::systemLoop() {
{
std::unique_lock<std::mutex> lock(modelMutex);
- uint64_t time = std::min(timeProvider.now(), handledTime);
-
- Model::Position pos = ctx->getViewPosition(time);
- mapView->render(pos.x, pos.y, time);
+ ctx->render(std::min(timeProvider.now(), handledTime));
}
SDL_RenderPresent(window->getRenderer());
@@ -104,11 +101,11 @@ void RPGEdit::eventLoop() {
void RPGEdit::run() {
std::shared_ptr<Model::Map> map = Model::Map::load("test");
- ctx = std::make_shared<MapContext>(&eventBus, &inputHandler, map);
-
window = std::make_shared<View::Window>();
mapView = std::make_shared<View::MapView>(window, map);
+ ctx = std::make_shared<MapContext>(&eventBus, &inputHandler, mapView.get(), map);
+
eventThread = std::thread([this] { eventLoop(); });
systemLoop();
diff --git a/src/model/Map.cpp b/src/model/Map.cpp
index a770ee4..aff05d1 100644
--- a/src/model/Map.cpp
+++ b/src/model/Map.cpp
@@ -32,14 +32,11 @@ namespace RPGEdit {
namespace Model {
std::shared_ptr<Map> Map::load(__attribute__((unused)) const std::string &name) {
- std::shared_ptr<Map> map(new Map(16, 16));
+ std::shared_ptr<Map> map(new Map(16, 16, 2));
map->tileset.push_back("dirt");
map->tileset.push_back("horizontal_bar");
- for (int i = 0; i < 2; i++)
- map->tiles.emplace_back(new uint32_t[16*16]);
-
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
if (4 <= i && i < 12 && 4 <= j && j < 12)
@@ -54,10 +51,8 @@ std::shared_ptr<Map> Map::load(__attribute__((unused)) const std::string &name)
}
}
- map->playerEntity = std::make_shared<Entity>("square");
- map->playerEntity->moveTo(Model::Position{6, 6});
-
- map->entities.push_back(map->playerEntity);
+ map->entities.emplace_back("square");
+ map->entities.back().moveTo(Model::Position{6, 6});
return map;
}
diff --git a/src/model/Map.hpp b/src/model/Map.hpp
index 423c91d..77a67be 100644
--- a/src/model/Map.hpp
+++ b/src/model/Map.hpp
@@ -27,7 +27,6 @@
#pragma once
#include <cstdint>
-#include <deque>
#include <memory>
#include <stdexcept>
#include <vector>
@@ -44,14 +43,14 @@ private:
std::vector<std::string> tileset;
size_t width, height;
- std::vector<std::unique_ptr<uint32_t[]>> tiles;
+ std::vector<std::vector<uint32_t>> tiles;
+ std::vector<Entity> entities;
- std::shared_ptr<Entity> playerEntity;
- mutable std::deque<std::shared_ptr<Entity>> entities;
-
- Map(size_t width0, size_t height0)
+ Map(size_t width0, size_t height0, size_t layers)
: width(width0), height(height0) {
+ for (size_t i = 0; i < layers; i++)
+ tiles.emplace_back(width*height);
}
public:
@@ -63,12 +62,12 @@ public:
return tileset;
}
- std::deque<std::shared_ptr<Entity>> & getEntities() const {
+ std::vector<Entity> & getEntities() {
return entities;
}
- const std::shared_ptr<Entity> & getPlayerEntity() const {
- return playerEntity;
+ const std::vector<Entity> & getEntities() const {
+ return entities;
}
size_t getWidth() const {
diff --git a/src/view/MapView.cpp b/src/view/MapView.cpp
index d511c31..c8abab5 100644
--- a/src/view/MapView.cpp
+++ b/src/view/MapView.cpp
@@ -71,21 +71,33 @@ MapView::MapView(const std::shared_ptr<Window> &window0,
tiles = SDL_CreateTextureFromSurface(window->getRenderer(), surface);
SDL_FreeSurface(surface);
-
- for (auto &entity : map->getEntities()) {
- const std::string &name = entity->getName();
- entities[name] = SDL_CreateTextureFromSurface(window->getRenderer(), spriteCache->get("entity", name));
- }
}
MapView::~MapView() {
SDL_DestroyTexture(tiles);
- for (const std::pair<std::string, SDL_Texture *> &entity : entities)
+ clearEntities();
+}
+
+void MapView::updateEntities(const std::vector<std::unique_ptr<Model::Entity>> &entities) {
+ SpriteCache *spriteCache = window->getSpriteCache();
+
+ for (auto &entity : entities) {
+ const std::string &name = entity->getName();
+
+ if (!entitySprites[name])
+ entitySprites[name] = SDL_CreateTextureFromSurface(window->getRenderer(), spriteCache->get("entity", name));
+ }
+}
+
+void MapView::clearEntities() {
+ for (const std::pair<std::string, SDL_Texture *> &entity : entitySprites)
SDL_DestroyTexture(entity.second);
+
+ entitySprites.clear();
}
-void MapView::render(float centerX, float centerY, uint64_t time) {
+void MapView::render(const std::vector<std::unique_ptr<Model::Entity>> &entities, Model::Position center, uint64_t time) {
SDL_RenderClear(window->getRenderer());
std::pair<int, int> viewport = window->getViewport();
@@ -96,10 +108,10 @@ void MapView::render(float centerX, float centerY, uint64_t time) {
float tilesW = viewport.first / tilePixels;
float tilesH = viewport.second / tilePixels;
- int minX = std::floor(centerX - tilesW/2 - 0.5f), maxX = std::ceil(centerX + tilesW/2 + 0.5f);
- int minY = std::floor(centerY - tilesH/2 - 0.5f), maxY = std::ceil(centerY + tilesH/2 + 0.5f);
+ int minX = std::floor(center.x - tilesW/2 - 0.5f), maxX = std::ceil(center.x + tilesW/2 + 0.5f);
+ int minY = std::floor(center.y - tilesH/2 - 0.5f), maxY = std::ceil(center.y + tilesH/2 + 0.5f);
- int baseX = viewport.first/2 - int(centerX * tilePixels) - tilePixels/2, baseY = viewport.second/2 - int(centerY * tilePixels) - tilePixels/2;
+ int baseX = viewport.first/2 - int(center.x * tilePixels) - tilePixels/2, baseY = viewport.second/2 - int(center.y * tilePixels) - tilePixels/2;
for (size_t layer = 0; layer < map->getLayerCount(); layer++) {
for (int x = minX; x <= maxX; x++) {
@@ -127,7 +139,7 @@ void MapView::render(float centerX, float centerY, uint64_t time) {
}
}
- for (const std::shared_ptr<Model::Entity> &entity : map->getEntities()) {
+ for (const std::unique_ptr<Model::Entity> &entity : entities) {
Model::Position pos = entity->getPosition(time);
Model::Direction dir = entity->getDirection();
@@ -145,7 +157,7 @@ void MapView::render(float centerX, float centerY, uint64_t time) {
.h = tilePixels,
};
- SDL_RenderCopy(window->getRenderer(), entities[entity->getName()], &src, &dst);
+ SDL_RenderCopy(window->getRenderer(), entitySprites[entity->getName()], &src, &dst);
}
}
diff --git a/src/view/MapView.hpp b/src/view/MapView.hpp
index e764297..e128a93 100644
--- a/src/view/MapView.hpp
+++ b/src/view/MapView.hpp
@@ -44,7 +44,7 @@ private:
std::shared_ptr<const Model::Map> map;
SDL_Texture *tiles;
- std::map<std::string, SDL_Texture *> entities;
+ std::map<std::string, SDL_Texture *> entitySprites;
int getTileSize() {
return 32;
@@ -55,7 +55,10 @@ public:
const std::shared_ptr<const Model::Map> &map0);
~MapView();
- void render(float centerX, float centerY, uint64_t time);
+ void updateEntities(const std::vector<std::unique_ptr<Model::Entity>> &entities);
+ void clearEntities();
+
+ void render(const std::vector<std::unique_ptr<Model::Entity>> &entities, Model::Position center, uint64_t time);
};
}