diff options
-rw-r--r-- | src/control/InputHandler.hpp | 73 | ||||
-rw-r--r-- | src/control/MapContext.hpp | 23 | ||||
-rw-r--r-- | src/model/Direction.hpp | 8 | ||||
-rw-r--r-- | src/model/Entity.hpp | 23 | ||||
-rw-r--r-- | src/model/Map.cpp | 6 | ||||
-rw-r--r-- | src/model/Map.hpp | 5 | ||||
-rw-r--r-- | src/rpgedit.cpp | 33 | ||||
-rw-r--r-- | src/view/MapView.cpp | 2 |
8 files changed, 165 insertions, 8 deletions
diff --git a/src/control/InputHandler.hpp b/src/control/InputHandler.hpp new file mode 100644 index 0000000..eba94d1 --- /dev/null +++ b/src/control/InputHandler.hpp @@ -0,0 +1,73 @@ +/* + Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + 1. Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + 2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE + FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + + +#pragma once + +#include <SDL.h> + +#include <cstdint> +#include <unordered_set> + + +namespace RPGEdit { + +namespace Control { + +class InputHandler { +private: + std::unordered_set<uint16_t> pressedKeys; + std::unordered_set<uint16_t> unhandledKeys; + +public: + void keyPressed(SDL_Scancode key) { + pressedKeys.insert(key); + unhandledKeys.insert(key); + } + + void keyReleased(SDL_Scancode key) { + pressedKeys.erase(key); + } + + void keyHandled(SDL_Scancode key) { + unhandledKeys.erase(key); + } + + void resetHandled() { + unhandledKeys.clear(); + } + + bool isKeyPressed(SDL_Scancode key) { + return pressedKeys.count(key); + } + + bool isKeyUnhandled(SDL_Scancode key) { + return unhandledKeys.count(key); + } +}; + +} + +} diff --git a/src/control/MapContext.hpp b/src/control/MapContext.hpp index a98d818..4cbf38a 100644 --- a/src/control/MapContext.hpp +++ b/src/control/MapContext.hpp @@ -27,6 +27,7 @@ #pragma once #include "ImageLoader.hpp" +#include "InputHandler.hpp" #include "../model/Map.hpp" #include "../view/MapView.hpp" @@ -47,9 +48,31 @@ private: std::vector<SDL_Surface *> tiles; std::map<std::string, SDL_Surface *> entities; + uint64_t totalTicks = 0; + public: MapContext(ImageLoader *imageLoader0, const std::shared_ptr<const Model::Map> &map0); + void advance(InputHandler *inputHandler, uint32_t ticks) { + uint64_t totalTicksOld = totalTicks; + totalTicks += ticks; + + uint64_t advanced = totalTicks/100 - totalTicksOld/100; + + if (inputHandler->isKeyPressed(SDL_SCANCODE_UP)) { + map->getPlayerEntity().move(Model::NORTH, advanced); + } + else if (inputHandler->isKeyPressed(SDL_SCANCODE_RIGHT)) { + map->getPlayerEntity().move(Model::EAST, advanced); + } + else if (inputHandler->isKeyPressed(SDL_SCANCODE_DOWN)) { + map->getPlayerEntity().move(Model::SOUTH, advanced); + } + else if (inputHandler->isKeyPressed(SDL_SCANCODE_LEFT)) { + map->getPlayerEntity().move(Model::WEST, advanced); + } + } + std::shared_ptr<View::MapView> initView(const std::shared_ptr<View::Window> &window) { return std::make_shared<View::MapView>(window, map, tiles, entities); } diff --git a/src/model/Direction.hpp b/src/model/Direction.hpp index c1cb269..db288f6 100644 --- a/src/model/Direction.hpp +++ b/src/model/Direction.hpp @@ -27,9 +27,17 @@ #pragma once +namespace RPGEdit { + +namespace Model { + enum Direction { NORTH, EAST, SOUTH, WEST, }; + +} + +} diff --git a/src/model/Entity.hpp b/src/model/Entity.hpp index 518ce5f..a61ae21 100644 --- a/src/model/Entity.hpp +++ b/src/model/Entity.hpp @@ -63,10 +63,31 @@ public: return dir; } - void move(float newX, float newY) { + void moveTo(float newX, float newY) { x = newX; y = newY; } + + void move(Direction direction, float amount = 1) { + dir = direction; + + switch (direction) { + case NORTH: + y -= amount; + break; + + case EAST: + x += amount; + break; + + case SOUTH: + y += amount; + break; + + case WEST: + x -= amount; + } + } }; } diff --git a/src/model/Map.cpp b/src/model/Map.cpp index 9cbe880..48f5669 100644 --- a/src/model/Map.cpp +++ b/src/model/Map.cpp @@ -45,10 +45,10 @@ std::shared_ptr<Map> Map::load(__attribute__((unused)) const std::string &name) } } - std::shared_ptr<Entity> square(new Entity("square")); - square->move(6, 6); + map->playerEntity.reset(new Entity("square")); + map->playerEntity->moveTo(6, 6); - map->entities.push_back(square); + map->entities.push_back(map->playerEntity); return map; } diff --git a/src/model/Map.hpp b/src/model/Map.hpp index e01d9c4..5d6ba01 100644 --- a/src/model/Map.hpp +++ b/src/model/Map.hpp @@ -46,6 +46,7 @@ private: size_t width, height; std::unique_ptr<uint32_t[]> tiles; + std::shared_ptr<Entity> playerEntity; mutable std::deque<std::shared_ptr<Entity>> entities; @@ -66,6 +67,10 @@ public: return entities; } + Entity & getPlayerEntity() const { + return *playerEntity; + } + size_t getWidth() const { return width; } diff --git a/src/rpgedit.cpp b/src/rpgedit.cpp index 48425e5..6057339 100644 --- a/src/rpgedit.cpp +++ b/src/rpgedit.cpp @@ -24,9 +24,9 @@ */ +#include "control/InputHandler.hpp" #include "control/MapContext.hpp" #include "view/MapView.hpp" -#include "model/Entity.hpp" #include <unistd.h> @@ -34,6 +34,9 @@ #include <SDL_main.h> +#define MIN_FRAME_DELAY 10 + + extern "C" int main(__attribute__((unused)) int argc, __attribute__((unused)) char *argv[]) { using namespace RPGEdit; @@ -41,6 +44,8 @@ int main(__attribute__((unused)) int argc, __attribute__((unused)) char *argv[]) SDL_Init(SDL_INIT_VIDEO); { + Control::InputHandler inputHandler; + Control::ImageLoader tileLoader; std::shared_ptr<Model::Map> map = Model::Map::load("test"); @@ -50,11 +55,28 @@ int main(__attribute__((unused)) int argc, __attribute__((unused)) char *argv[]) std::shared_ptr<View::MapView> mapView = ctx->initView(window); bool running = true; + uint32_t ticks = SDL_GetTicks(); while (true) { SDL_Event event; - while (SDL_PollEvent(&event)) { - if (event.type == SDL_QUIT) { + while (running) { + int timeout = ticks + MIN_FRAME_DELAY - SDL_GetTicks(); + if (timeout < 0) + timeout = 0; + + if (!SDL_WaitEventTimeout(&event, timeout)) + break; + + switch (event.type) { + case SDL_KEYDOWN: + inputHandler.keyPressed(event.key.keysym.scancode); + break; + + case SDL_KEYUP: + inputHandler.keyReleased(event.key.keysym.scancode); + break; + + case SDL_QUIT: running = false; break; } @@ -63,6 +85,11 @@ int main(__attribute__((unused)) int argc, __attribute__((unused)) char *argv[]) if (!running) break; + uint32_t newTicks = SDL_GetTicks(); + ctx->advance(&inputHandler, newTicks - ticks); + + ticks = newTicks; + mapView->render(8, 8); } } diff --git a/src/view/MapView.cpp b/src/view/MapView.cpp index 788cee9..33414ce 100644 --- a/src/view/MapView.cpp +++ b/src/view/MapView.cpp @@ -121,7 +121,7 @@ void MapView::render(float centerX, float centerY) { for (const std::shared_ptr<Model::Entity> &entity : map->getEntities()) { std::pair<float, float> pos = entity->getPosition(); - Direction dir = entity->getDirection(); + Model::Direction dir = entity->getDirection(); SDL_Rect src = { .x = 16*dir, |