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-rw-r--r--src/control/ImageLoader.cpp59
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diff --git a/src/control/ImageLoader.cpp b/src/control/ImageLoader.cpp
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+/*
+ Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net>
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ 1. Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ 2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+
+#include "ImageLoader.hpp"
+
+#include <SDL_image.h>
+
+
+namespace RPGEdit {
+
+namespace Control {
+
+std::unique_ptr<SDL_Surface, ImageLoader::SDL_Surface_deleter> ImageLoader::load(const std::string &name) {
+ std::string filename = "../resources/" + name + ".png";
+
+ SDL_Surface *surface = IMG_Load(filename.c_str());
+
+ return std::unique_ptr<SDL_Surface, SDL_Surface_deleter>(surface, SDL_Surface_deleter());
+}
+
+SDL_Surface * ImageLoader::get(const std::string &name) {
+ std::unique_ptr<SDL_Surface, SDL_Surface_deleter> &surface = tiles[name];
+
+ if (!surface)
+ surface = load(name);
+
+ if (!surface)
+ tiles.erase(tiles.find(name));
+
+ return surface.get();
+}
+
+
+}
+
+}