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-rw-r--r--src/control/ScriptContext.cpp90
1 files changed, 90 insertions, 0 deletions
diff --git a/src/control/ScriptContext.cpp b/src/control/ScriptContext.cpp
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+++ b/src/control/ScriptContext.cpp
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+/*
+ Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net>
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ 1. Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ 2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+
+#include "ScriptContext.hpp"
+
+
+namespace RPGEdit {
+
+namespace Control {
+
+void ScriptContext::setupEnv() {
+ const std::pair<const char *, lua_CFunction> libs[] = {
+ {"_G", luaopen_base},
+ {"bit32", luaopen_bit32},
+ {"math", luaopen_math},
+ {"string", luaopen_string},
+ {"table", luaopen_table},
+ };
+
+ for (auto &lib : libs) {
+ luaL_requiref(L, lib.first, lib.second, 1);
+ lua_pop(L, 1);
+ }
+
+ for (const char *f : {"dofile", "loadfile", "require"}) {
+ lua_pushnil(L);
+ lua_setglobal(L, f);
+ }
+}
+
+void ScriptContext::cleanupEnv() {
+ lua_pushglobaltable(L);
+
+ lua_pushnil(L);
+ lua_setmetatable(L, -2);
+
+ lua_pushnil(L);
+ while (lua_next(L, -2) != 0) {
+ lua_pop(L, 1);
+
+ lua_pushvalue(L, -1);
+ lua_pushnil(L);
+
+ lua_rawset(L, -4);
+ }
+
+ lua_pop(L, 1);
+}
+
+void ScriptContext::load(const std::string &script) {
+ if (loadedScripts.count(script))
+ return;
+
+ std::string filename = "../resources/script/" + script + ".lua";
+
+ lua_rawgetp(L, LUA_REGISTRYINDEX, this);
+ lua_pushstring(L, script.c_str());
+ luaL_loadfile(L, filename.c_str());
+ lua_rawset(L, -3);
+ lua_pop(L, 1);
+
+ loadedScripts.insert(script);
+}
+
+}
+
+}