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Diffstat (limited to 'src/model/Entity.cpp')
-rw-r--r-- | src/model/Entity.cpp | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/model/Entity.cpp b/src/model/Entity.cpp new file mode 100644 index 0000000..71447e6 --- /dev/null +++ b/src/model/Entity.cpp @@ -0,0 +1,68 @@ +/* + Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + 1. Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + 2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE + FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + + +#include "Entity.hpp" +#include "Map.hpp" + + +namespace RPGEdit { + +namespace Model { + +bool Entity::move(Map *map, Direction dir, uint64_t start, uint64_t end) { + if (hasTransition()) + return false; + + direction = dir; + + Position newPos = translate(dir, 1); + if (map->getCollisionAt(newPos.x, newPos.y) == Map::BLOCKED) + return false; + + map->setCollisionAt(newPos.x, newPos.y, Map::BLOCKED); + + transitionStart = start; + transitionEnd = end; + + return true; +} + +void Entity::moveTo(Map *map, Position newPos) { + map->setCollisionAt(pos.x, pos.y, Map::EMPTY); + map->setCollisionAt(newPos.x, newPos.y, Map::BLOCKED); + + pos = newPos; + transitionStart = transitionEnd = 0; +} + +void Entity::finishTransition(Map *map) { + if (hasTransition()) + moveTo(map, translate(direction, 1)); +} + +} + +} |