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Diffstat (limited to 'src/model/Entity.hpp')
-rw-r--r-- | src/model/Entity.hpp | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/model/Entity.hpp b/src/model/Entity.hpp new file mode 100644 index 0000000..518ce5f --- /dev/null +++ b/src/model/Entity.hpp @@ -0,0 +1,74 @@ +/* + Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> + All rights reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + 1. Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + 2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE + FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER + CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, + OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + + +#pragma once + + +#include "Direction.hpp" + + +#include <string> +#include <utility> + + +namespace RPGEdit { + +namespace Model { + +class Entity { +private: + const std::string name; + + float x, y; + + Direction dir; + +public: + Entity(const std::string &name0) + : name(name0), dir(NORTH) { + } + + const std::string & getName() const { + return name; + } + + std::pair<float, float> getPosition() const { + return std::pair<float, float>(x, y); + } + + Direction getDirection() const { + return dir; + } + + void move(float newX, float newY) { + x = newX; + y = newY; + } +}; + +} + +} |