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+/*
+ Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net>
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ 1. Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ 2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+
+#pragma once
+
+extern "C" {
+#include <lua.h>
+#include <lualib.h>
+#include <lauxlib.h>
+}
+
+#include <memory>
+#include <string>
+#include <unordered_map>
+
+namespace RPGEdit {
+
+namespace Model {
+
+class ScriptValue {
+public:
+ virtual void push(lua_State *L) = 0;
+
+ virtual ~ScriptValue() {}
+};
+
+
+class ScriptBoolean : public ScriptValue {
+private:
+ bool value;
+
+public:
+ ScriptBoolean(bool value0) : value(value0) {
+ }
+
+ ScriptBoolean & operator=(bool newValue) {
+ value = newValue;
+ return *this;
+ }
+
+ operator bool() const {
+ return value;
+ }
+
+ virtual void push(lua_State *L) {
+ lua_pushboolean(L, value);
+ }
+};
+
+class ScriptNumber : public ScriptValue {
+private:
+ lua_Number value;
+
+public:
+ ScriptNumber(lua_Number value0) : value(value0) {
+ }
+
+ ScriptNumber & operator=(lua_Number newValue) {
+ value = newValue;
+ return *this;
+ }
+
+ operator lua_Number() const {
+ return value;
+ }
+
+ virtual void push(lua_State *L) {
+ lua_pushnumber(L, value);
+ }
+};
+
+class ScriptString : public ScriptValue {
+private:
+ std::string value;
+
+public:
+ ScriptString(std::string &value0) : value(value0) {
+ }
+
+ ScriptString & operator=(std::string &newValue) {
+ value = newValue;
+ return *this;
+ }
+
+ operator std::string &() {
+ return value;
+ }
+
+ virtual void push(lua_State *L) {
+ lua_pushstring(L, value.c_str());
+ }
+};
+
+class ScriptTable : public ScriptValue {
+public:
+ typedef std::unordered_map<std::string, std::shared_ptr<ScriptValue>> MapType;
+
+private:
+ MapType value;
+
+public:
+ std::shared_ptr<ScriptValue> & operator[](const std::string &key) {
+ return value[key];
+ }
+
+ virtual void push(lua_State *L) {
+ lua_createtable(L, 0, value.size());
+
+ for (const auto &entry : value) {
+ lua_pushstring(L, entry.first.c_str());
+ entry.second->push(L);
+
+ lua_settable(L, -3);
+ }
+ }
+};
+
+}
+
+}