summaryrefslogtreecommitdiffstats
path: root/src/view/Window.hpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/view/Window.hpp')
-rw-r--r--src/view/Window.hpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/view/Window.hpp b/src/view/Window.hpp
new file mode 100644
index 0000000..c586b57
--- /dev/null
+++ b/src/view/Window.hpp
@@ -0,0 +1,66 @@
+/*
+ Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net>
+ All rights reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ 1. Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ 2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+
+#pragma once
+
+#include <SDL.h>
+
+
+namespace RPGEdit {
+
+namespace View {
+
+class Window {
+private:
+ SDL_Window *window;
+ SDL_Renderer *renderer;
+
+public:
+ Window() {
+ window = SDL_CreateWindow("RPGedit", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
+ renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED|SDL_RENDERER_PRESENTVSYNC);
+ }
+
+ ~Window() {
+ SDL_DestroyRenderer(renderer);
+ SDL_DestroyWindow(window);
+ }
+
+ SDL_Renderer * getRenderer() {
+ return renderer;
+ }
+
+ std::pair<int, int> getViewport() {
+ int w, h;
+ SDL_GetWindowSize(window, &w, &h);
+
+ return std::make_pair<>(w, h);
+ }
+};
+
+}
+
+}