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-rw-r--r--src/view/renderer/shaders/default.fs10
-rw-r--r--src/view/renderer/shaders/default.vs13
2 files changed, 0 insertions, 23 deletions
diff --git a/src/view/renderer/shaders/default.fs b/src/view/renderer/shaders/default.fs
deleted file mode 100644
index 2c8ad15..0000000
--- a/src/view/renderer/shaders/default.fs
+++ /dev/null
@@ -1,10 +0,0 @@
-precision highp float;
-
-varying vec2 vTextureCoord;
-
-uniform sampler2D uSampler;
-
-
-void main(void) {
- gl_FragColor = texture2D(uSampler, vTextureCoord);
-}
diff --git a/src/view/renderer/shaders/default.vs b/src/view/renderer/shaders/default.vs
deleted file mode 100644
index 4715a17..0000000
--- a/src/view/renderer/shaders/default.vs
+++ /dev/null
@@ -1,13 +0,0 @@
-attribute vec2 aVertexPos;
-attribute vec2 aTextureCoord;
-
-uniform mat4 uViewport;
-uniform vec2 uTranslate;
-
-varying highp vec2 vTextureCoord;
-
-
-void main(void) {
- gl_Position = uViewport * vec4(aVertexPos + uTranslate, 0.0, 1.0);
- vTextureCoord = aTextureCoord;
-}