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-rw-r--r--src/model/Map.cpp13
-rw-r--r--src/model/Map.hpp20
-rw-r--r--src/view/MapView.cpp55
3 files changed, 53 insertions, 35 deletions
diff --git a/src/model/Map.cpp b/src/model/Map.cpp
index db18baf..a770ee4 100644
--- a/src/model/Map.cpp
+++ b/src/model/Map.cpp
@@ -35,13 +35,22 @@ std::shared_ptr<Map> Map::load(__attribute__((unused)) const std::string &name)
std::shared_ptr<Map> map(new Map(16, 16));
map->tileset.push_back("dirt");
+ map->tileset.push_back("horizontal_bar");
+
+ for (int i = 0; i < 2; i++)
+ map->tiles.emplace_back(new uint32_t[16*16]);
for (int i = 0; i < 16; i++) {
for (int j = 0; j < 16; j++) {
if (4 <= i && i < 12 && 4 <= j && j < 12)
- map->setTileAt(i, j, 1);
+ map->setTileAt(0, i, j, 1);
+ else
+ map->setTileAt(0, i, j, 0);
+
+ if (4 <= i && i < 12 && j == 8)
+ map->setTileAt(1, i, j, 2);
else
- map->setTileAt(i, j, 0);
+ map->setTileAt(1, i, j, 0);
}
}
diff --git a/src/model/Map.hpp b/src/model/Map.hpp
index 9d4eded..423c91d 100644
--- a/src/model/Map.hpp
+++ b/src/model/Map.hpp
@@ -44,14 +44,14 @@ private:
std::vector<std::string> tileset;
size_t width, height;
- std::unique_ptr<uint32_t[]> tiles;
+ std::vector<std::unique_ptr<uint32_t[]>> tiles;
std::shared_ptr<Entity> playerEntity;
mutable std::deque<std::shared_ptr<Entity>> entities;
Map(size_t width0, size_t height0)
- : width(width0), height(height0), tiles(new uint32_t[width*height]) {
+ : width(width0), height(height0) {
}
public:
@@ -79,18 +79,22 @@ public:
return height;
}
- void setTileAt(size_t x, size_t y, uint32_t value) {
- if (x >= width || y >= height)
+ size_t getLayerCount() const {
+ return tiles.size();
+ }
+
+ void setTileAt(size_t layer, size_t x, size_t y, uint32_t value) {
+ if (layer >= tiles.size() || x >= width || y >= height)
throw std::range_error("Map::setTileAt: bad coordinates");
- tiles[y*width + x] = value;
+ tiles[layer][y*width + x] = value;
}
- uint32_t getTileAt(ssize_t x, ssize_t y) const {
- if (x < 0 || (size_t)x >= width || y < 0 || (size_t)y >= height)
+ uint32_t getTileAt(size_t layer, ssize_t x, ssize_t y) const {
+ if (layer >= tiles.size() || x < 0 || (size_t)x >= width || y < 0 || (size_t)y >= height)
return 0;
- return tiles[y*width + x];
+ return tiles[layer][y*width + x];
}
static std::shared_ptr<Map> load(const std::string &name);
diff --git a/src/view/MapView.cpp b/src/view/MapView.cpp
index 4938c5d..d511c31 100644
--- a/src/view/MapView.cpp
+++ b/src/view/MapView.cpp
@@ -48,12 +48,11 @@ MapView::MapView(const std::shared_ptr<Window> &window0,
amask = 0xff000000;
#endif
+ SpriteCache *spriteCache = window->getSpriteCache();
+
const std::vector<std::string> &tileset = map->getTileset();
SDL_Surface *surface = SDL_CreateRGBSurface(0, getTileSize()*tileset.size(), getTileSize(), 32, rmask, gmask, bmask, amask);
- SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
-
- SpriteCache *spriteCache = window->getSpriteCache();
for (size_t i = 0; i < tileset.size(); i++) {
SDL_Rect rect = {
@@ -63,7 +62,11 @@ MapView::MapView(const std::shared_ptr<Window> &window0,
.h = 0,
};
- SDL_BlitSurface(spriteCache->get("tile", tileset[i]), nullptr, surface, &rect);
+ SDL_Surface *sprite = spriteCache->get("tile", tileset[i]);
+
+ SDL_SetSurfaceBlendMode(sprite, SDL_BLENDMODE_NONE);
+ SDL_BlitSurface(sprite, nullptr, surface, &rect);
+ SDL_SetSurfaceBlendMode(sprite, SDL_BLENDMODE_BLEND);
}
tiles = SDL_CreateTextureFromSurface(window->getRenderer(), surface);
@@ -98,27 +101,29 @@ void MapView::render(float centerX, float centerY, uint64_t time) {
int baseX = viewport.first/2 - int(centerX * tilePixels) - tilePixels/2, baseY = viewport.second/2 - int(centerY * tilePixels) - tilePixels/2;
- for (int x = minX; x <= maxX; x++) {
- for (int y = minY; y <= maxY; y++) {
- uint32_t tile = map->getTileAt(x, y);
- if (!tile)
- continue;
-
- SDL_Rect src = {
- .x = int(getTileSize()*(tile-1)),
- .y = 0,
- .w = getTileSize(),
- .h = getTileSize(),
- };
-
- SDL_Rect dst = {
- .x = baseX + x*tilePixels,
- .y = baseY + y*tilePixels,
- .w = tilePixels,
- .h = tilePixels,
- };
-
- SDL_RenderCopy(window->getRenderer(), tiles, &src, &dst);
+ for (size_t layer = 0; layer < map->getLayerCount(); layer++) {
+ for (int x = minX; x <= maxX; x++) {
+ for (int y = minY; y <= maxY; y++) {
+ uint32_t tile = map->getTileAt(layer, x, y);
+ if (!tile)
+ continue;
+
+ SDL_Rect src = {
+ .x = int(getTileSize()*(tile-1)),
+ .y = 0,
+ .w = getTileSize(),
+ .h = getTileSize(),
+ };
+
+ SDL_Rect dst = {
+ .x = baseX + x*tilePixels,
+ .y = baseY + y*tilePixels,
+ .w = tilePixels,
+ .h = tilePixels,
+ };
+
+ SDL_RenderCopy(window->getRenderer(), tiles, &src, &dst);
+ }
}
}