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2018-11-11Prepare support for adding extra elements to map layersMatthias Schiffer
2018-11-11resources: add walls to test levelMatthias Schiffer
2018-11-11view: remove support for non-power-of-2 sprites againMatthias Schiffer
Sprites with unusual dimensions must be padded with transparency. By only supporting power-of-two sprites, the anchor point can always be specified accurately.
2018-11-11Add support for simple periodic sprite animationsMatthias Schiffer
2018-11-10view: add support for non-square, non-power-of-2 spritesMatthias Schiffer
2018-11-08Implement circle collidablesMatthias Schiffer
2018-11-08Implement more flexible handling of entities and collidablesMatthias Schiffer
2018-11-05Read collision barriers from map fileMatthias Schiffer
2018-11-05data: remove obsolete collision matrixMatthias Schiffer
2018-11-04Replace player sprite with circleMatthias Schiffer
2018-11-04Updated test levelMatthias Schiffer
2018-11-04index.html: vertically center canvasMatthias Schiffer
2018-10-31Switch from characters to numerical tile IDsMatthias Schiffer
2018-10-31Add loader for simple (single-sprint) entities, use direction inputMatthias Schiffer
2018-10-31resources: move road to second layerMatthias Schiffer
2018-10-31resources: add transparency to road tilesMatthias Schiffer
2018-10-31resources: remove unused tilesMatthias Schiffer
2017-09-12Implement simple map rendererMatthias Schiffer
2017-09-11Code structuringMatthias Schiffer
Also, use a fixed-size canvas for now.
2017-09-11Import test dataMatthias Schiffer
2017-09-09Initial setup (Webpack, TypeScript, WebGL)Matthias Schiffer