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2014-09-26Extend map model with rotated tilesMatthias Schiffer
2014-09-26Add support for rotated spritesMatthias Schiffer
2014-09-26Map: fix move constructor/assignmentMatthias Schiffer
2014-09-26Move renderer clear call from MapView to system loopMatthias Schiffer
2014-09-26Add support for interactions with entitiesMatthias Schiffer
2014-09-26Remove unused methodMatthias Schiffer
2014-09-26Collision reworkMatthias Schiffer
2014-09-25Differentiate between int and float positionsMatthias Schiffer
2014-09-25Move external entity state from Entity to MapMatthias Schiffer
2014-09-25Add collision layer to maps and prevent movement into blocked areasMatthias Schiffer
2014-09-24Make MapContext keep a complete copy of the mapMatthias Schiffer
2014-09-24Keep mutable entity list in the MapContext onlyMatthias Schiffer
2014-09-24InputHandler: only call listeners when the key's state has changedMatthias Schiffer
2014-09-24Directly use MapView contructorMatthias Schiffer
2014-09-24Support multiple map layers, fix transparent tilesMatthias Schiffer
2014-09-24Simplify thread synchronizationMatthias Schiffer
2014-09-24Move more SDL-specific things to the viewMatthias Schiffer
2014-09-24New event-driven goodnessMatthias Schiffer
2014-09-23Rewrite main loopMatthias Schiffer
2014-09-23Move main loop to a new classMatthias Schiffer
2014-09-23Add (currently unused) event busMatthias Schiffer
2014-09-23Fix accidentially search&replaced license headersMatthias Schiffer
2014-09-2332x32 tilesMatthias Schiffer
2014-09-23Some work to allow more dynamic tile sizesMatthias Schiffer
2014-09-23Add transitions for entity movementMatthias Schiffer
2014-09-23Improve input responsibilityMatthias Schiffer
2014-09-23Make viewport follow the player characterMatthias Schiffer
2014-09-23Allow player movementMatthias Schiffer
2014-09-22Move render function to new source fileMatthias Schiffer
2014-09-22Render entitiesMatthias Schiffer
2014-09-22Initial commitMatthias Schiffer