From fd59aaa55c39c583af86f4dc059cbe9cedd085d2 Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Mon, 5 Nov 2018 19:59:39 +0100 Subject: More generic collision handling --- src/math/line.ts | 61 +++++++++++++------------------------------------------- 1 file changed, 14 insertions(+), 47 deletions(-) (limited to 'src/math/line.ts') diff --git a/src/math/line.ts b/src/math/line.ts index d071779..d29bc76 100644 --- a/src/math/line.ts +++ b/src/math/line.ts @@ -1,4 +1,5 @@ import { mat2, vec2 } from 'gl-matrix'; +import { Collidable } from './collision'; const rot90 = mat2.fromValues( 0, 1, @@ -80,7 +81,7 @@ export class Movement { } } -export class LineSegment extends Line { +export class LineSegment extends Line implements Collidable { public static fromPoints(p1: vec2, p2: vec2): LineSegment { const d = vec2.dist(p1, p2); const v = vec2.sub(vec2.create(), p2, p1); @@ -101,70 +102,36 @@ export class LineSegment extends Line { return vec2.scaleAndAdd(out, this.p, this.v, this.l); } - public collidesPoint(p2: vec2): boolean { + public containsPoint(p2: vec2): boolean { const d = this.projectPointDistance(p2); return (d >= 0 && d <= this.l); } - public collidesMove(out: vec2, move: Movement): boolean { - if (this.distancePoint(move.p1) < 0) - return false; - - if (this.distancePoint(move.p2) >= 0) - return false; - - const x = move.intersectLine(vec2.create(), this); - if (!this.collidesPoint(x)) - return false; - - this.projectPoint(out, move.p2); - - return true; - } - - public collidesMoveCircle(out: vec2, move: Movement, r: number): boolean { + public collide(out: vec2, move: Movement, r: number): boolean { const t = this.getNormal(vec2.create()); vec2.scale(t, t, -r); const refMove = move.translate(t); - const refOut = vec2.create(); - if (this.collidesMove(refOut, refMove)) { - vec2.sub(out, refOut, t); - return true; - } + if (!this.collideRef(out, refMove)) + return false; - return this.collidesPointMoveCircle(out, move, r); + vec2.sub(out, out, t); + return true; } - private collidesPointMoveCircle(out: vec2, move: Movement, r: number): boolean { - const moveLine = move.toLineSegment(); - - if (moveLine.projectPointDistance(this.p) < 0) + private collideRef(out: vec2, move: Movement): boolean { + if (this.distancePoint(move.p1) < 0) return false; - const d = moveLine.distancePoint(this.p) / r; - if (Math.abs(d) >= 1) + if (this.distancePoint(move.p2) >= 0) return false; - const e = Math.sqrt(1 - d * d); - - const t = moveLine.getNormal(vec2.create()); - vec2.scale(t, t, d); - vec2.scaleAndAdd(t, t, moveLine.v, e); - - const tr = vec2.scale(vec2.create(), t, r); - - const refMove = move.translate(tr); - - if (vec2.sqrDist(this.p, move.p1) > r * r && !refMove.passes(this.p)) + const x = move.intersectLine(vec2.create(), this); + if (!this.containsPoint(x)) return false; - normal(t, t); - - const tang = new Line(this.p, t); - tang.projectPoint(out, refMove.p2); - vec2.sub(out, out, tr); + this.projectPoint(out, move.p2); return true; } -- cgit v1.2.3