From 764cd8344df2dc9b2c271d868ae193b98b829af7 Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Tue, 24 Dec 2019 20:13:47 +0100 Subject: Fix lint issues --- src/renderer/runtime/controller/gamecontext.ts | 53 ++++++++++---------------- 1 file changed, 21 insertions(+), 32 deletions(-) (limited to 'src/renderer/runtime/controller/gamecontext.ts') diff --git a/src/renderer/runtime/controller/gamecontext.ts b/src/renderer/runtime/controller/gamecontext.ts index 9a68e25..1b17314 100644 --- a/src/renderer/runtime/controller/gamecontext.ts +++ b/src/renderer/runtime/controller/gamecontext.ts @@ -1,7 +1,7 @@ import { CollidableGroup, collide, mkCollision } from './collision'; import { EntityContext } from './entitycontext'; -import { MapData } from '../model/data/map'; +import { MapData, MapDataInput } from '../model/data/map'; import { ButtonCode, GameInputHandler } from '../view/input/gameinput'; import { MapView } from '../view/map'; @@ -26,17 +26,11 @@ export class GameContext implements CollidableGroup { vec2.set(player.pos, 7, 6); vec2.set(entity.pos, 4, 3); - return new GameContext( - renderer, - mapView, - player, - [entity], - mapCollision, - ); + return new GameContext(renderer, mapView, player, [entity], mapCollision); } private static async loadMap(renderer: Renderer, name: string): Promise<[MapView, Collidable[]]> { - const map = new MapData(await getJSON(`resources/map/${name}.json`)); + const map = new MapData((await getJSON(`resources/map/${name}.json`)) as MapDataInput); return [await MapView.load(renderer, map), mkCollision(map.collision)]; } @@ -50,7 +44,7 @@ export class GameContext implements CollidableGroup { private readonly input: GameInputHandler; private readonly playerDir: vec2 = vec2.fromValues(0, 1); - private speed: number = 0; + private speed = 0; private readonly collisionRadius = 15 / 32; private readonly interactLength = 1 / 32; @@ -65,19 +59,18 @@ export class GameContext implements CollidableGroup { this.input = new GameInputHandler(); this.input.addListener((input) => { switch (input.type) { - case 'button': - if (input.button === ButtonCode.Action) - this.interact(); - break; - - case 'direction': - if (vec2.sqrLen(input.direction) > 0) { - vec2.copy(this.playerDir, input.direction); - this.speed = this.maxSpeed; - } else { - this.speed = 0; - } - break; + case 'button': + if (input.button === ButtonCode.Action) this.interact(); + break; + + case 'direction': + if (vec2.sqrLen(input.direction) > 0) { + vec2.copy(this.playerDir, input.direction); + this.speed = this.maxSpeed; + } else { + this.speed = 0; + } + break; } }); @@ -108,8 +101,7 @@ export class GameContext implements CollidableGroup { private interact(): void { for (const e of this.entities) { - if (!this.canInteract(e)) - continue; + if (!this.canInteract(e)) continue; e.interact(); break; @@ -136,8 +128,7 @@ export class GameContext implements CollidableGroup { const newDest = vec2.create(); while (this.updateStepCollide(newDest, dest)) { - if (vec2.equals(newDest, this.player.pos)) - return; + if (vec2.equals(newDest, this.player.pos)) return; vec2.copy(dest, newDest); } @@ -153,21 +144,19 @@ export class GameContext implements CollidableGroup { return; } - for (let i = 0; i < diff; i++) - this.updateStep(); + for (let i = 0; i < diff; i++) this.updateStep(); } private render(): void { this.renderer.setCenter(this.player.pos); this.renderer.clear(); - for (const r of [this.mapView, ...this.entities, this.player]) - r.render(this.time); + for (const r of [this.mapView, ...this.entities, this.player]) r.render(this.time); } private async renderLoop(): Promise { while (true) { - this.update(await nextAnimationFrame() - this.initTime); + this.update((await nextAnimationFrame()) - this.initTime); this.render(); } } -- cgit v1.2.3