From 764cd8344df2dc9b2c271d868ae193b98b829af7 Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Tue, 24 Dec 2019 20:13:47 +0100 Subject: Fix lint issues --- src/renderer/runtime/view/entity.ts | 26 ++++++++------------------ 1 file changed, 8 insertions(+), 18 deletions(-) (limited to 'src/renderer/runtime/view/entity.ts') diff --git a/src/renderer/runtime/view/entity.ts b/src/renderer/runtime/view/entity.ts index ec91503..4fc0937 100644 --- a/src/renderer/runtime/view/entity.ts +++ b/src/renderer/runtime/view/entity.ts @@ -1,4 +1,4 @@ -import { EntityData } from '../model/data/entity'; +import { EntityData, EntityDataInput } from '../model/data/entity'; import { Renderer } from './renderer/renderer'; import { SpriteCoords, SpriteView, SpriteViewBuilder } from './sprite'; import { loadImage, mkTexture } from './util/image'; @@ -9,7 +9,7 @@ import { vec2 } from 'gl-matrix'; export class EntityView { public static async load(r: Renderer, name: string): Promise { - const data = new EntityData(await getJSON(`resources/entity/${name}.json`)); + const data = new EntityData((await getJSON(`resources/entity/${name}.json`)) as EntityDataInput); const tile = await loadImage(`resources/sprite/entity/${data.sprite}.png`); const [texture, size] = mkTexture(r, tile); @@ -33,22 +33,14 @@ export class EntityView { sprites.push(builder.build()); } - return new EntityView( - data, - sprites, - ); + return new EntityView(data, sprites); } private readonly totalTime: number; - private constructor( - public readonly data: EntityData, - public readonly sprites: SpriteView[], - ) { - if (data.animation) - this.totalTime = data.animation.sequence.reduce((a, s) => a + s[0], 0); - else - this.totalTime = 0; + private constructor(public readonly data: EntityData, public readonly sprites: SpriteView[]) { + if (data.animation) this.totalTime = data.animation.sequence.reduce((a, s) => a + s[0], 0); + else this.totalTime = 0; } public getSpriteByTime(time: number): SpriteView { @@ -57,16 +49,14 @@ export class EntityView { if (this.data.animation) { for (const [len, sprite] of this.data.animation.sequence) { time -= len; - if (time < 0) - return this.sprites[sprite]; + if (time < 0) return this.sprites[sprite]; } } return this.sprites[0]; } - public renderByTime(time: number) { + public renderByTime(time: number): void { this.getSpriteByTime(time).render(); } - } -- cgit v1.2.3