From 3c51a1994f41b625823c4f15e92396b5498ce23c Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Tue, 24 Dec 2019 13:53:16 +0100 Subject: Move renderer into "runtime" subdirectory --- src/renderer/runtime/view/map.ts | 173 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 173 insertions(+) create mode 100644 src/renderer/runtime/view/map.ts (limited to 'src/renderer/runtime/view/map.ts') diff --git a/src/renderer/runtime/view/map.ts b/src/renderer/runtime/view/map.ts new file mode 100644 index 0000000..18def05 --- /dev/null +++ b/src/renderer/runtime/view/map.ts @@ -0,0 +1,173 @@ +import { EntityView } from './entity'; +import { Renderer } from './renderer/renderer'; +import { SpriteCoords, SpriteView, SpriteViewBuilder } from './sprite'; +import { loadImage, mkTexture } from './util/image'; + +import { MapData } from '../model/data/map'; + +import { nextPowerOf2 } from '../util'; + +interface StaticMapTile { + type: 'static'; + image: HTMLImageElement; +} + +interface EntityTile { + type: 'entity'; + entity: EntityView; +} + +type MapTile = StaticMapTile | EntityTile; + +interface StaticTilesetTile { + type: 'static'; + coords: SpriteCoords; +} + +type TilesetTile = StaticTilesetTile | EntityTile; + +interface Tileset { + texture: WebGLTexture; + tiles: TilesetTile[]; +} + +async function loadTile(r: Renderer, tile: string): Promise { + const name = tile.substr(1); + switch (tile[0]) { + case '-': + return { + type: 'static', + image: await loadImage(`resources/sprite/tile/${name}.png`), + }; + + case '@': + return { + type: 'entity', + entity: await EntityView.load(r, name), + }; + + default: + throw new Error('invalid tile specifier'); + } +} + +function loadTiles(r: Renderer, tiles: string[]): Promise { + return Promise.all(tiles.map((tile) => loadTile(r, tile))); +} + +function mkTileset( + r: Renderer, + mapTiles: MapTile[], +): Tileset { + const tileSize = 32; + + const canvasDim = nextPowerOf2(Math.sqrt(mapTiles.length)); + const canvasSize = canvasDim * tileSize; + + const canvas = document.createElement('canvas'); + canvas.width = canvas.height = canvasSize; + + let x = 0, y = 0; + const tiles: TilesetTile[] = []; + const ctx = canvas.getContext('2d') as CanvasRenderingContext2D; + + for (const tile of mapTiles) { + switch (tile.type) { + case 'static': + ctx.drawImage(tile.image, x * tileSize, y * tileSize); + tiles.push({ + type: 'static', + coords: [x / canvasDim, y / canvasDim, (x + 1) / canvasDim, (y + 1) / canvasDim], + }); + + x++; + if (x === canvasDim) { + x = 0; + y++; + } + break; + + case 'entity': + tiles.push(tile); + break; + } + } + + const [texture] = mkTexture(r, canvas); + + return { + texture, + tiles, + }; +} + +function addSprite( + builder: SpriteViewBuilder, + entityTiles: Array<[[number, number], EntityView]>, + tileset: Tileset, + x: number, + y: number, + tile: number) { + if (!tile) + return; + + const tilesetTile = tileset.tiles[tile - 1]; + + switch (tilesetTile.type) { + case 'static': + builder.addSprite([x, y, x + 1, y + 1], tilesetTile.coords); + break; + + case 'entity': + entityTiles.push([[x + 0.5, y + 0.5], tilesetTile.entity]); + break; + } +} + +function buildMapLayer(r: Renderer, tileset: Tileset, layer: number[][]): MapLayerView { + const builder = new SpriteViewBuilder(r, tileset.texture); + const entityTiles: Array<[[number, number], EntityView]> = []; + + for (let x = 0; x < layer[0].length; x++) + for (let y = 0; y < layer.length; y++) + addSprite(builder, entityTiles, tileset, x, y, layer[y][x]); + + return new MapLayerView(r, builder.build(), entityTiles); +} + +class MapLayerView { + public constructor( + private r: Renderer, + private staticTiles: SpriteView, + private entityTiles: Array<[[number, number], EntityView]>, + ) { + } + + public render(time: number): void { + this.r.setTranslation([0, 0]); + this.staticTiles.render(); + + for (const [coords, entity] of this.entityTiles) { + this.r.setTranslation(coords); + entity.renderByTime(time); + } + } +} + +export class MapView { + public static async load(r: Renderer, map: MapData): Promise { + const tiles = await loadTiles(r, map.tiles); + const tileset = mkTileset(r, tiles); + + const layers = map.layers.map((layer) => buildMapLayer(r, tileset, layer.tiles)); + return new MapView(layers); + } + + private constructor(private layers: MapLayerView[]) { + } + + public render(time: number): void { + for (const layer of this.layers) + layer.render(time); + } +} -- cgit v1.2.3