From 3c51a1994f41b625823c4f15e92396b5498ce23c Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Tue, 24 Dec 2019 13:53:16 +0100 Subject: Move renderer into "runtime" subdirectory --- src/renderer/runtime/view/renderer/shaders/default.fs | 10 ++++++++++ src/renderer/runtime/view/renderer/shaders/default.vs | 13 +++++++++++++ 2 files changed, 23 insertions(+) create mode 100644 src/renderer/runtime/view/renderer/shaders/default.fs create mode 100644 src/renderer/runtime/view/renderer/shaders/default.vs (limited to 'src/renderer/runtime/view/renderer/shaders') diff --git a/src/renderer/runtime/view/renderer/shaders/default.fs b/src/renderer/runtime/view/renderer/shaders/default.fs new file mode 100644 index 0000000..2c8ad15 --- /dev/null +++ b/src/renderer/runtime/view/renderer/shaders/default.fs @@ -0,0 +1,10 @@ +precision highp float; + +varying vec2 vTextureCoord; + +uniform sampler2D uSampler; + + +void main(void) { + gl_FragColor = texture2D(uSampler, vTextureCoord); +} diff --git a/src/renderer/runtime/view/renderer/shaders/default.vs b/src/renderer/runtime/view/renderer/shaders/default.vs new file mode 100644 index 0000000..4715a17 --- /dev/null +++ b/src/renderer/runtime/view/renderer/shaders/default.vs @@ -0,0 +1,13 @@ +attribute vec2 aVertexPos; +attribute vec2 aTextureCoord; + +uniform mat4 uViewport; +uniform vec2 uTranslate; + +varying highp vec2 vTextureCoord; + + +void main(void) { + gl_Position = uViewport * vec4(aVertexPos + uTranslate, 0.0, 1.0); + vTextureCoord = aTextureCoord; +} -- cgit v1.2.3