From 3c51a1994f41b625823c4f15e92396b5498ce23c Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Tue, 24 Dec 2019 13:53:16 +0100 Subject: Move renderer into "runtime" subdirectory --- src/renderer/view/renderer/renderer.ts | 100 --------------------------------- 1 file changed, 100 deletions(-) delete mode 100644 src/renderer/view/renderer/renderer.ts (limited to 'src/renderer/view/renderer/renderer.ts') diff --git a/src/renderer/view/renderer/renderer.ts b/src/renderer/view/renderer/renderer.ts deleted file mode 100644 index 9f711d3..0000000 --- a/src/renderer/view/renderer/renderer.ts +++ /dev/null @@ -1,100 +0,0 @@ -import { nextPowerOf2 } from '../../util'; -import { Shaders } from './shaders'; - -import { mat4, vec2 } from 'gl-matrix'; - -export class Renderer { - public readonly coordScale = 32; - private readonly viewScale = 2; - - private readonly gl: WebGLRenderingContext; - private readonly shaders: Shaders; - - private readonly center: vec2 = vec2.create(); - private readonly translation: vec2 = vec2.create(); - private readonly viewport: mat4 = mat4.create(); - - constructor(private readonly canvas: HTMLCanvasElement) { - this.gl = this.mkContext(); - - this.shaders = new Shaders(this.gl); - - this.gl.clearColor(0.0, 0.0, 0.0, 1.0); - - this.gl.enable(this.gl.BLEND); - this.gl.blendFunc(this.gl.ONE, this.gl.ONE_MINUS_SRC_ALPHA); - this.gl.pixelStorei(this.gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1); - } - - public createBuffer(): WebGLBuffer { - const ret = this.gl.createBuffer(); - if (!ret) - throw new Error('unable to create buffer'); - - return ret; - } - - public getContext(): WebGLRenderingContext { - return this.gl; - } - - public getVertexPosLoc(): number { - return this.shaders.vertexPosLoc; - } - - public getTextureCoordLoc(): number { - return this.shaders.textureCoordLoc; - } - - public getSamplerLoc(): WebGLUniformLocation { - return this.shaders.samplerLoc; - } - - public setCenter(v: vec2|number[]) { - this.snapToGrid(this.center, v); - } - - public setTranslation(v: vec2|number[]) { - vec2.sub(this.translation, v, this.center); - this.snapToGrid(this.translation, this.translation); - this.gl.uniform2fv(this.shaders.translateLoc, this.translation); - } - - public clear(): void { - this.gl.clear(this.gl.COLOR_BUFFER_BIT); - - this.setTranslation([0, 0]); - } - - public snapToGrid(out: vec2, a: vec2|number[]): void { - vec2.scale(out, a, this.coordScale); - vec2.round(out, out); - vec2.scale(out, out, 1 / this.coordScale); - } - - public resize(): void { - const w = this.canvas.width; - const h = this.canvas.height; - const ws = nextPowerOf2(w); - const hs = nextPowerOf2(h); - - this.gl.viewport((w - ws) / 2, (h - hs) / 2, ws, hs); - this.clear(); - - const scale = this.viewScale * this.coordScale; - - mat4.identity(this.viewport); - mat4.scale(this.viewport, this.viewport, [2 * scale / ws, -2 * scale / hs, 1.0]); - this.gl.uniformMatrix4fv(this.shaders.viewportLoc, false, this.viewport); - } - - private mkContext(): WebGLRenderingContext { - const gl = ( - this.canvas.getContext('webgl') || this.canvas.getContext('experimental-webgl') - ); - if (!gl) - throw new Error('unable to initialize WebGL context'); - - return gl; - } -} -- cgit v1.2.3