From bc6d79b088154e2fca56b9c18ee5ea0bf17875f8 Mon Sep 17 00:00:00 2001 From: Matthias Schiffer Date: Fri, 26 Oct 2018 21:59:46 +0200 Subject: model: add mutable MapState (empty for now) --- src/view/MapView.ts | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/view/MapView.ts') diff --git a/src/view/MapView.ts b/src/view/MapView.ts index edcbfbb..92784b7 100644 --- a/src/view/MapView.ts +++ b/src/view/MapView.ts @@ -1,6 +1,6 @@ import {nextPowerOf2} from '../util'; -import MapData from '../model/MapData'; +import MapState from '../model/state/MapState'; import Renderer from './renderer/Renderer'; export default class MapView { @@ -13,7 +13,7 @@ export default class MapView { constructor( private readonly r: Renderer, - private readonly map: MapData, + private readonly map: MapState, private readonly tileTexture: WebGLTexture, private readonly tileMap: Map, ) { @@ -22,9 +22,9 @@ export default class MapView { const tileCount = nextPowerOf2(tileMap.size); - for (let x = 0; x < map.width; x++) - for (let y = 0; y < map.height; y++) - this.addTile(vertexData, textureData, x, y, map.layers[0][y][x], tileCount); + for (let x = 0; x < map.data.width; x++) + for (let y = 0; y < map.data.height; y++) + this.addTile(vertexData, textureData, x, y, map.data.layers[0][y][x], tileCount); const gl = r.getContext(); @@ -52,7 +52,7 @@ export default class MapView { gl.bindBuffer(gl.ARRAY_BUFFER, this.textureBuffer); gl.vertexAttribPointer(this.r.getTextureCoordLoc(), 2, gl.FLOAT, false, 0, 0); - gl.drawArrays(gl.TRIANGLES, 0, 6 * this.map.width * this.map.height); + gl.drawArrays(gl.TRIANGLES, 0, 6 * this.map.data.width * this.map.data.height); } private addTile(vertexData: number[], textureData: number[], x: number, y: number, tile: string, tileCount: number) { @@ -68,11 +68,11 @@ export default class MapView { vertexData.push(x + 1); vertexData.push(y); vertexData.push(x + 1); vertexData.push(y + 1); - textureData.push((tileID) / tileCount); textureData.push(0); + textureData.push(tileID / tileCount); textureData.push(0); textureData.push((tileID + 1) / tileCount); textureData.push(0); - textureData.push((tileID) / tileCount); textureData.push(1); + textureData.push(tileID / tileCount); textureData.push(1); - textureData.push((tileID) / tileCount); textureData.push(1); + textureData.push(tileID / tileCount); textureData.push(1); textureData.push((tileID + 1) / tileCount); textureData.push(0); textureData.push((tileID + 1) / tileCount); textureData.push(1); } -- cgit v1.2.3