include_directories(${SDL2_INCLUDE_DIRS} ${LUA_INCLUDE_DIR}) link_directories(${SDL2_LIBRARY_DIRS}) add_executable(rpgedit rpgedit.cpp control/MapContext.cpp control/RPGEdit.cpp model/Map.cpp model/Scriptable.cpp view/MapView.cpp view/SpriteCache.cpp ) set_target_properties(rpgedit PROPERTIES COMPILE_FLAGS "-std=c++11 -Wall ${SDL2_CFLAGS_OTHER}") set_target_properties(rpgedit PROPERTIES LINK_FLAGS "${SDL2_LDFLAGS_OTHER}") target_link_libraries(rpgedit ${SDL2_LIBRARIES} ${LUA_LIBRARIES})