/* Copyright (c) 2014, Matthias Schiffer All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "Map.hpp" #include #include #include namespace RPGEdit { namespace Model { Position Map::getEntityPosition(const Entity *entity, uint64_t time) const { const EntityState &state = entityStates.at(entity); Position p(state.position); if (state.transitionEnd) if (time <= state.transitionStart) return p; else if (time >= state.transitionEnd) return p + state.direction; else return p.translate(state.direction, float(time-state.transitionStart)/ float(state.transitionEnd-state.transitionStart)); else return p; } bool Map::moveEntity(Entity *entity, Direction dir, uint64_t start, uint64_t end) { EntityState &state = entityStates.at(entity); if (state.transitionEnd) return false; entity->setDirection(dir); if (isBlocked(state.position + dir)) return false; state.transitionStart = start; state.transitionEnd = end; state.direction = dir; return true; } void Map::moveEntityTo(Entity *entity, Position pos) { EntityState &state = entityStates.at(entity); removeEntityPosition(state.position, entity); addEntityPosition(pos, entity); state.position = pos; state.transitionStart = state.transitionEnd = 0; } void Map::finishEntityTransition(Entity *entity) { EntityState &state = entityStates.at(entity); if (state.transitionEnd) moveEntityTo(entity, state.position + state.direction); } std::unique_ptr Map::load(__attribute__((unused)) const std::string &name) { std::string filename = "../resources/map/" + name + ".map"; std::ifstream file; file.exceptions(std::ifstream::failbit | std::ifstream::badbit); file.open(filename.c_str()); std::string line; std::getline(file, line); size_t w, h, layers; if (std::sscanf(line.c_str(), "%zu %zu %zu", &w, &h, &layers) != 3) throw std::invalid_argument("invalid map file"); std::unique_ptr map(new Map(w, h, layers)); std::getline(file, line); if (line.length()) throw std::invalid_argument("invalid map file"); size_t n = 1; std::unordered_map tileset; for (std::getline(file, line); line.length(); std::getline(file, line)) { char c; unsigned rot; char *tile = nullptr; if (std::sscanf(line.c_str(), "%c %u %ms", &c, &rot, &tile) != 3) { std::free(tile); throw std::invalid_argument("invalid map file"); } tileset.emplace(c, n++); map->tileset.emplace_back(tile, rot); std::free(tile); } for (size_t i = 0; i < h; i++) { std::getline(file, line); if (line.length() != w) throw std::invalid_argument("invalid map file"); for (size_t j = 0; j < w; j++) { if (line[j] == '1') map->setCollisionAt(Position{int(j), int(i)}, CollisionType::EMPTY); else if (line[j] != '0') throw std::invalid_argument("invalid map file"); } } for (size_t layer = 0; layer < layers; layer++) { std::getline(file, line); if (line.length()) throw std::invalid_argument("invalid map file"); for (size_t i = 0; i < h; i++) { std::getline(file, line); if (line.length() != w) throw std::invalid_argument("invalid map file"); for (size_t j = 0; j < w; j++) { auto it = tileset.find(line[j]); if (it != tileset.end()) map->setTileAt(layer, Position{int(j), int(i)}, it->second); } } } return map; } } }