import { Collidable } from './collision'; import { Line, Movement, normal } from './line'; import { vec2 } from 'gl-matrix'; export class Point implements Collidable { constructor(public readonly p: vec2) {} public collide(out: vec2, move: Movement, r: number): boolean { const moveLine = move.toLineSegment(); if (moveLine.projectPointDistance(this.p) < 0) return false; const d = moveLine.distancePoint(this.p) / r; if (Math.abs(d) >= 1) return false; const e = Math.sqrt(1 - d * d); const t = moveLine.getNormal(vec2.create()); vec2.scale(t, t, d); vec2.scaleAndAdd(t, t, moveLine.v, e); const tr = vec2.scale(vec2.create(), t, r); const refMove = move.translate(tr); if (vec2.sqrDist(this.p, move.src) > r * r && !refMove.passes(this.p)) return false; normal(t, t); const tang = new Line(this.p, t); tang.projectPoint(out, refMove.dest); vec2.sub(out, out, tr); return true; } }