import { Renderer } from '../renderer/renderer'; export function loadImage(url: string): Promise { return new Promise((resolve, reject) => { const img = new Image(); img.addEventListener('load', () => { resolve(img); }); img.addEventListener('error', () => { reject(new Error('failed to load ' + url)); }); img.src = url; }); } export function mkTexture( r: Renderer, src: HTMLCanvasElement|HTMLImageElement, ): [WebGLTexture, [number, number]] { const gl = r.getContext(); const texture = gl.createTexture(); if (!texture) throw new Error('unable to create texture'); gl.bindTexture(gl.TEXTURE_2D, texture); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, src); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); const size: [number, number] = [ src.width / r.coordScale, src.height / r.coordScale, ]; return [texture, size]; }