/* Copyright (c) 2014, Matthias Schiffer All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "control/InputHandler.hpp" #include "control/MapContext.hpp" #include "view/MapView.hpp" #include #include #include #define MIN_FRAME_DELAY 10 extern "C" int main(__attribute__((unused)) int argc, __attribute__((unused)) char *argv[]) { using namespace RPGEdit; SDL_Init(SDL_INIT_VIDEO); { Control::InputHandler inputHandler; Control::ImageLoader tileLoader; std::shared_ptr map = Model::Map::load("test"); std::shared_ptr ctx(new Control::MapContext(&tileLoader, map)); std::shared_ptr window(new View::Window); std::shared_ptr mapView = ctx->initView(window); bool running = true; uint32_t ticks = SDL_GetTicks(); while (true) { SDL_Event event; while (running) { int timeout = ticks + MIN_FRAME_DELAY - SDL_GetTicks(); if (timeout < 0) timeout = 0; if (!SDL_WaitEventTimeout(&event, timeout)) break; switch (event.type) { case SDL_KEYDOWN: inputHandler.keyPressed(event.key.keysym.scancode); break; case SDL_KEYUP: inputHandler.keyReleased(event.key.keysym.scancode); break; case SDL_QUIT: running = false; break; } } if (!running) break; uint32_t newTicks = SDL_GetTicks(); ctx->advance(&inputHandler, newTicks - ticks); ticks = newTicks; std::pair pos = map->getPlayerEntity().getPosition(); mapView->render(pos.first, pos.second); } } SDL_Quit(); return 0; }