import {mapValues, mapValuesAsync, nextPowerOf2} from '../util'; import Renderer from './Renderer'; import MapView from './MapView'; import MapData from '../model/MapData'; function loadImage(url: string): Promise { return new Promise(function(resolve, reject) { let img = new Image(); img.addEventListener('load', () => { resolve(img); }); img.addEventListener('error', () => { reject(Error('failed to load ' + url)); }); img.src = url; }); } function loadImages(urls: Map): Promise> { return mapValuesAsync(loadImage, urls); } function loadTiles(tiles: Map): Promise> { return loadImages(mapValues(t => `resources/sprite/tile/${t}.png`, tiles)); } function mkTileTexture(gl: WebGLRenderingContext, tiles: Map): [WebGLTexture, Map] { let canvas = document.createElement('canvas'); canvas.width = nextPowerOf2(tiles.size) * MapView.tileSize; canvas.height = MapView.tileSize; let i = 0; let ret: Map = new Map(); let ctx = canvas.getContext('2d') as CanvasRenderingContext2D; for (let [k, tile] of tiles) { ctx.drawImage(tile, i * MapView.tileSize, 0); ret.set(k, i++); } let texture = gl.createTexture(); if (!texture) throw new Error('unable to create texture'); gl.bindTexture(gl.TEXTURE_2D, texture); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); return [texture, ret]; } export async function loadMap(r: Renderer, mapData: MapData): Promise { let tiles = await loadTiles(mapData.tiles); let [tileTexture, tileMap] = mkTileTexture(r.gl, tiles); return new MapView(r, mapData, tileTexture, tileMap); }