import { loadImages, mkTexture } from 'util/image'; import { mapValues, nextPowerOf2 } from '../util'; import { TileCoords } from './tile'; import MapState from '../model/state/MapState'; import MapView from './MapView'; import Renderer from './renderer/Renderer'; export interface TileMap { texture: WebGLTexture; tiles: Map; } function loadTiles(tiles: Map): Promise> { return loadImages(mapValues((t) => `resources/sprite/tile/${t}.png`, tiles)); } function mkTileMap( gl: WebGLRenderingContext, tiles: Map, ): TileMap { const tileSize = 32; const canvasDim = nextPowerOf2(Math.sqrt(tiles.size)); const canvasSize = canvasDim * tileSize; const canvas = document.createElement('canvas'); canvas.width = canvas.height = canvasSize; let x = 0, y = 0; const map: Map = new Map(); const ctx = canvas.getContext('2d') as CanvasRenderingContext2D; for (const [k, tile] of tiles) { ctx.drawImage(tile, x * tileSize, y * tileSize); map.set(k, [x / canvasDim, y / canvasDim, (x + 1) / canvasDim, (y + 1) / canvasDim]); x++; if (x === canvasDim) { x = 0; y++; } } return { texture: mkTexture(gl, canvas), tiles: map, }; } export async function loadMap(r: Renderer, map: MapState): Promise { const tiles = await loadTiles(map.data.tiles); const tileMap = mkTileMap(r.getContext(), tiles); return new MapView(r, map, tileMap); }