/* Copyright (c) 2014, Matthias Schiffer All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "MapView.hpp" namespace RPGEdit { namespace View { MapView::MapView(const std::shared_ptr &window0, const std::shared_ptr &map0) : window(window0), map(map0) { uint32_t rmask, gmask, bmask, amask; #if SDL_BYTEORDER == SDL_BIG_ENDIAN rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; #else rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; #endif SpriteCache *spriteCache = window->getSpriteCache(); const std::vector &tileset = map->getTileset(); SDL_Surface *surface = SDL_CreateRGBSurface(0, getTileSize()*tileset.size(), getTileSize(), 32, rmask, gmask, bmask, amask); for (size_t i = 0; i < tileset.size(); i++) { SDL_Rect rect = { .x = int(getTileSize()*i), .y = 0, .w = 0, .h = 0, }; SDL_Surface *sprite = spriteCache->get("tile", tileset[i]); SDL_SetSurfaceBlendMode(sprite, SDL_BLENDMODE_NONE); SDL_BlitSurface(sprite, nullptr, surface, &rect); SDL_SetSurfaceBlendMode(sprite, SDL_BLENDMODE_BLEND); } tiles = SDL_CreateTextureFromSurface(window->getRenderer(), surface); SDL_FreeSurface(surface); } MapView::~MapView() { SDL_DestroyTexture(tiles); clearEntities(); } void MapView::updateEntities(const std::vector> &entities) { SpriteCache *spriteCache = window->getSpriteCache(); for (auto &entity : entities) { const std::string &name = entity->getName(); if (!entitySprites[name]) entitySprites[name] = SDL_CreateTextureFromSurface(window->getRenderer(), spriteCache->get("entity", name)); } } void MapView::clearEntities() { for (const std::pair &entity : entitySprites) SDL_DestroyTexture(entity.second); entitySprites.clear(); } void MapView::render(const std::vector> &entities, Model::Position center, uint64_t time) { SDL_RenderClear(window->getRenderer()); std::pair viewport = window->getViewport(); float pixels = std::max(viewport.first/20.0f, viewport.second/15.0f); int tilePixels = getTileSize() * std::ceil(pixels / getTileSize()); float tilesW = viewport.first / tilePixels; float tilesH = viewport.second / tilePixels; int minX = std::floor(center.x - tilesW/2 - 0.5f), maxX = std::ceil(center.x + tilesW/2 + 0.5f); int minY = std::floor(center.y - tilesH/2 - 0.5f), maxY = std::ceil(center.y + tilesH/2 + 0.5f); int baseX = viewport.first/2 - int(center.x * tilePixels) - tilePixels/2, baseY = viewport.second/2 - int(center.y * tilePixels) - tilePixels/2; for (size_t layer = 0; layer < map->getLayerCount(); layer++) { for (int x = minX; x <= maxX; x++) { for (int y = minY; y <= maxY; y++) { uint32_t tile = map->getTileAt(layer, x, y); if (!tile) continue; SDL_Rect src = { .x = int(getTileSize()*(tile-1)), .y = 0, .w = getTileSize(), .h = getTileSize(), }; SDL_Rect dst = { .x = baseX + x*tilePixels, .y = baseY + y*tilePixels, .w = tilePixels, .h = tilePixels, }; SDL_RenderCopy(window->getRenderer(), tiles, &src, &dst); } } } for (const std::unique_ptr &entity : entities) { Model::Position pos = entity->getPosition(time); Model::Direction dir = entity->getDirection(); SDL_Rect src = { .x = getTileSize()*dir, .y = 0, .w = getTileSize(), .h = getTileSize(), }; SDL_Rect dst = { .x = baseX + int(pos.x * tilePixels), .y = baseY + int(pos.y * tilePixels), .w = tilePixels, .h = tilePixels, }; SDL_RenderCopy(window->getRenderer(), entitySprites[entity->getName()], &src, &dst); } } } }