import MapState from '../model/state/MapState'; import {TileMap} from './MapLoader'; import Renderer from './renderer/Renderer'; export default class MapView { public static readonly tileSize: number = 32; private redrawPending: boolean = false; private readonly vertexBuffer: WebGLBuffer; private readonly textureBuffer: WebGLBuffer; constructor( private readonly r: Renderer, private readonly map: MapState, private readonly tileMap: TileMap, ) { const vertexData: number[] = []; const textureData: number[] = []; for (let x = 0; x < map.data.width; x++) for (let y = 0; y < map.data.height; y++) this.addTile(vertexData, textureData, x, y, map.data.layers[0][y][x]); const gl = r.getContext(); this.vertexBuffer = r.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertexData), gl.STATIC_DRAW); this.textureBuffer = r.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, this.textureBuffer); gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(textureData), gl.STATIC_DRAW); } public draw(): void { const gl = this.r.getContext(); gl.clear(gl.COLOR_BUFFER_BIT); gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, this.tileMap.texture); gl.uniform1i(this.r.getSamplerLoc(), 0); gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer); gl.vertexAttribPointer(this.r.getVertexPosLoc(), 2, gl.FLOAT, false, 0, 0); gl.bindBuffer(gl.ARRAY_BUFFER, this.textureBuffer); gl.vertexAttribPointer(this.r.getTextureCoordLoc(), 2, gl.FLOAT, false, 0, 0); gl.drawArrays(gl.TRIANGLES, 0, 6 * this.map.data.width * this.map.data.height); } private pushTile(buf: number[], coords: [number, number, number, number]) { const [x1, y1, x2, y2] = coords; buf.push(x1); buf.push(y1); buf.push(x2); buf.push(y1); buf.push(x1); buf.push(y2); buf.push(x1); buf.push(y2); buf.push(x2); buf.push(y1); buf.push(x2); buf.push(y2); } private addTile(vertexData: number[], textureData: number[], x: number, y: number, tile: string) { const tilePos = this.tileMap.tiles.get(tile); if (!tilePos) throw new Error('invalid tile specifier in map data'); this.pushTile(vertexData, [x, y, x + 1, y + 1]); this.pushTile(textureData, tilePos); } }