import MapData from '../model/data/MapData'; import { mapValues, nextPowerOf2 } from '../util'; import Renderer from './renderer/Renderer'; import { TileCoords, TileView, TileViewBuilder } from './tile'; import { loadImages, mkTexture } from './util/image'; interface TileMap { texture: WebGLTexture; tiles: Map; } function loadTiles(tiles: Map): Promise> { return loadImages(mapValues((t) => `resources/sprite/tile/${t}.png`, tiles)); } function mkTileMap( gl: WebGLRenderingContext, tiles: Map, ): TileMap { const tileSize = 32; const canvasDim = nextPowerOf2(Math.sqrt(tiles.size)); const canvasSize = canvasDim * tileSize; const canvas = document.createElement('canvas'); canvas.width = canvas.height = canvasSize; let x = 0, y = 0; const map: Map = new Map(); const ctx = canvas.getContext('2d') as CanvasRenderingContext2D; for (const [k, tile] of tiles) { ctx.drawImage(tile, x * tileSize, y * tileSize); map.set(k, [x / canvasDim, y / canvasDim, (x + 1) / canvasDim, (y + 1) / canvasDim]); x++; if (x === canvasDim) { x = 0; y++; } } return { texture: mkTexture(gl, canvas), tiles: map, }; } function addTile(builder: TileViewBuilder, tileMap: TileMap, x: number, y: number, tile: string) { if (tile === ' ') return; const tilePos = tileMap.tiles.get(tile); if (!tilePos) throw new Error('invalid tile specifier in map data'); builder.addTile([x, y, x + 1, y + 1], tilePos); } export async function loadMap(r: Renderer, map: MapData): Promise { const tiles = await loadTiles(map.tiles); const tileMap = mkTileMap(r.getContext(), tiles); const builder = new TileViewBuilder(r, tileMap.texture); for (const layer of map.layers) for (let x = 0; x < map.width; x++) for (let y = 0; y < map.height; y++) addTile(builder, tileMap, x, y, layer[y][x]); return builder.build(); }