import { nextPowerOf2 } from '../../util'; import { Renderer } from '../renderer/renderer'; import { SpriteCoords } from '../sprite'; export function loadImage(url: string): Promise { return new Promise((resolve, reject) => { const img = new Image(); img.addEventListener('load', () => { resolve(img); }); img.addEventListener('error', () => { reject(new Error('failed to load ' + url)); }); img.src = url; }); } export function mkTexture( r: Renderer, src: HTMLCanvasElement|HTMLImageElement, frame: number = 0, total: number = 1, ): [WebGLTexture, SpriteCoords] { const gl = r.getContext(); const texture = gl.createTexture(); if (!texture) throw new Error('unable to create texture'); const w = src.width, h = src.height / total; const canvas = document.createElement('canvas'); canvas.width = w; canvas.height = h; const ctx = canvas.getContext('2d') as CanvasRenderingContext2D; ctx.drawImage(src, 0, frame * h, w, h, 0, 0, w, h); gl.bindTexture(gl.TEXTURE_2D, texture); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); const coords: SpriteCoords = [ 0, 0, w / r.coordScale, h / r.coordScale, ]; return [texture, coords]; }