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/*
  Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net>
  All rights reserved.

  Redistribution and use in source and binary forms, with or without
  modification, are permitted provided that the following conditions are met:

    1. Redistributions of source code must retain the above copyright notice,
       this list of conditions and the following disclaimer.
    2. Redistributions in binary form must reproduce the above copyright notice,
       this list of conditions and the following disclaimer in the documentation
       and/or other materials provided with the distribution.

  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/


#include "MapView.hpp"


namespace RPGEdit {

namespace View {

MapView::MapView(const std::shared_ptr<Window> &window0,
	const std::shared_ptr<const Model::Map> &map0)
	: window(window0), map(map0) {
	uint32_t rmask, gmask, bmask, amask;

#if SDL_BYTEORDER == SDL_BIG_ENDIAN
	rmask = 0xff000000;
	gmask = 0x00ff0000;
	bmask = 0x0000ff00;
	amask = 0x000000ff;
#else
	rmask = 0x000000ff;
	gmask = 0x0000ff00;
	bmask = 0x00ff0000;
	amask = 0xff000000;
#endif

	const std::vector<std::string> &tileset = map->getTileset();

	SDL_Surface *surface = SDL_CreateRGBSurface(0, getTileSize()*tileset.size(), getTileSize(), 32, rmask, gmask, bmask, amask);
	SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);

	SpriteCache *spriteCache = window->getSpriteCache();

	for (size_t i = 0; i < tileset.size(); i++) {
		SDL_Rect rect = {
			.x = int(getTileSize()*i),
			.y = 0,
			.w = 0,
			.h = 0,
		};

		SDL_BlitSurface(spriteCache->get("tile", tileset[i]), nullptr, surface, &rect);
	}

	tiles = SDL_CreateTextureFromSurface(window->getRenderer(), surface);
	SDL_FreeSurface(surface);

	for (auto &entity : map->getEntities()) {
		const std::string &name = entity->getName();
		entities[name] = SDL_CreateTextureFromSurface(window->getRenderer(), spriteCache->get("entity", name));
	}
}

MapView::~MapView() {
	SDL_DestroyTexture(tiles);

	for (const std::pair<std::string, SDL_Texture *> &entity : entities)
		SDL_DestroyTexture(entity.second);
}

void MapView::render(float centerX, float centerY, uint64_t time) {
	SDL_RenderClear(window->getRenderer());

	std::pair<int, int> viewport = window->getViewport();

	float pixels = std::max(viewport.first/20.0f, viewport.second/15.0f);
	int tilePixels = getTileSize() * std::ceil(pixels / getTileSize());

	float tilesW = viewport.first / tilePixels;
	float tilesH = viewport.second / tilePixels;

	int minX = std::floor(centerX - tilesW/2 - 0.5f), maxX = std::ceil(centerX + tilesW/2 + 0.5f);
	int minY = std::floor(centerY - tilesH/2 - 0.5f), maxY = std::ceil(centerY + tilesH/2 + 0.5f);

	int baseX = viewport.first/2 - int(centerX * tilePixels) - tilePixels/2, baseY = viewport.second/2 - int(centerY * tilePixels) - tilePixels/2;

	for (int x = minX; x <= maxX; x++) {
		for (int y = minY; y <= maxY; y++) {
			uint32_t tile = map->getTileAt(x, y);
			if (!tile)
				continue;

			SDL_Rect src = {
				.x = int(getTileSize()*(tile-1)),
				.y = 0,
				.w = getTileSize(),
				.h = getTileSize(),
			};

			SDL_Rect dst = {
				.x = baseX + x*tilePixels,
				.y = baseY + y*tilePixels,
				.w = tilePixels,
				.h = tilePixels,
			};

			SDL_RenderCopy(window->getRenderer(), tiles, &src, &dst);
		}
	}

	for (const std::shared_ptr<Model::Entity> &entity : map->getEntities()) {
		Model::Position pos = entity->getPosition(time);
		Model::Direction dir = entity->getDirection();

		SDL_Rect src = {
			.x = getTileSize()*dir,
			.y = 0,
			.w = getTileSize(),
			.h = getTileSize(),
		};

		SDL_Rect dst = {
			.x = baseX + int(pos.x * tilePixels),
			.y = baseY + int(pos.y * tilePixels),
			.w = tilePixels,
			.h = tilePixels,
		};

		SDL_RenderCopy(window->getRenderer(), entities[entity->getName()], &src, &dst);
	}
}

}

}