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path: root/src/view/renderer/shaders/default.vs
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attribute vec2 aVertexPos;
attribute vec2 aTextureCoord;

uniform mat4 uViewport;
uniform vec2 uTranslate;

varying highp vec2 vTextureCoord;


void main(void) {
	gl_Position = uViewport * vec4(aVertexPos + uTranslate, 0.0, 1.0);
	vTextureCoord = aTextureCoord;
}