diff options
author | Bennet Gerlach <bennet_gerlach@web.de> | 2011-05-31 03:45:32 +0200 |
---|---|---|
committer | Bennet Gerlach <bennet_gerlach@web.de> | 2011-05-31 03:45:32 +0200 |
commit | d276b03c395e7c0e44740174168c0d98a8eaa06c (patch) | |
tree | 95642c255b484354769b7cb2ed4f9a65beb5a14e | |
parent | 278edc37a9861078d5ea1527695ef12766c0fb87 (diff) | |
download | JRummikub-d276b03c395e7c0e44740174168c0d98a8eaa06c.tar JRummikub-d276b03c395e7c0e44740174168c0d98a8eaa06c.zip |
AIUtil now needs game settings, both hand and player do not anymore
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@342 72836036-5685-4462-b002-a69064685172
-rw-r--r-- | mock/jrummikub/model/MockHand.java | 4 | ||||
-rw-r--r-- | mock/jrummikub/model/MockPlayer.java | 6 | ||||
-rw-r--r-- | src/jrummikub/control/AIUtil.java | 38 | ||||
-rw-r--r-- | src/jrummikub/control/RoundControl.java | 48 | ||||
-rw-r--r-- | src/jrummikub/model/Hand.java | 23 | ||||
-rw-r--r-- | src/jrummikub/model/IHand.java | 12 | ||||
-rw-r--r-- | src/jrummikub/model/Player.java | 8 | ||||
-rw-r--r-- | src/jrummikub/model/RoundState.java | 14 | ||||
-rw-r--r-- | test/jrummikub/control/RoundControlTest.java | 10 | ||||
-rw-r--r-- | test/jrummikub/model/HandTest.java | 114 |
10 files changed, 140 insertions, 137 deletions
diff --git a/mock/jrummikub/model/MockHand.java b/mock/jrummikub/model/MockHand.java index 25e2edc..ab949d0 100644 --- a/mock/jrummikub/model/MockHand.java +++ b/mock/jrummikub/model/MockHand.java @@ -78,12 +78,12 @@ public class MockHand implements IHand { } @Override - public int getStonePoints() { + public int getStonePoints(GameSettings settings) { // TODO Auto-generated method stub return 0; } - public boolean isInitialMeldPossible() { + public boolean isInitialMeldPossible(GameSettings settings) { return false; } diff --git a/mock/jrummikub/model/MockPlayer.java b/mock/jrummikub/model/MockPlayer.java index 7985a1f..9bd1036 100644 --- a/mock/jrummikub/model/MockPlayer.java +++ b/mock/jrummikub/model/MockPlayer.java @@ -13,12 +13,12 @@ public class MockPlayer implements IPlayer { /** * @param playerSettings - * the player settings + * the player settings * @param gameSettings - * the game settings + * the game settings */ public MockPlayer(PlayerSettings playerSettings, GameSettings gameSettings) { - hand = new Hand(gameSettings); + hand = new Hand(); this.playerSettings = playerSettings; laidOut = false; } diff --git a/src/jrummikub/control/AIUtil.java b/src/jrummikub/control/AIUtil.java index bf6a078..1501483 100644 --- a/src/jrummikub/control/AIUtil.java +++ b/src/jrummikub/control/AIUtil.java @@ -7,18 +7,33 @@ import java.util.Comparator; import java.util.List;
import java.util.TreeMap;
+import jrummikub.model.GameSettings;
import jrummikub.model.Stone;
import jrummikub.model.StoneColor;
import jrummikub.model.StoneSet;
import jrummikub.util.Pair;
/**
- * A collection of several AI utility methods
+ * A collection of several AI utility methods with given game settings
*
*/
public class AIUtil {
- private AIUtil() {
+ GameSettings settings;
+ List<StoneColor> stoneColors;
+
+ /**
+ * The utility class's methods calculate their results based on the game
+ * settings
+ *
+ * @param settings
+ * the underlying game settings
+ */
+ public AIUtil(GameSettings settings) {
+ this.settings = settings;
+
+ stoneColors = new ArrayList<StoneColor>(Arrays.asList(StoneColor.values()));
+ stoneColors.retainAll(settings.getStoneColors());
}
private static class SearchState {
@@ -47,7 +62,7 @@ public class AIUtil { * @return the sets that have the desired point total or the highest found
*/
@SuppressWarnings("unchecked")
- public static Pair<List<StoneSet>, Integer> findSetsWithTotalPoints(
+ public Pair<List<StoneSet>, Integer> findSetsWithTotalPoints(
int pointsMissing,
TreeMap<Pair<Integer, StoneColor>, Integer> stoneCounts, int jokerCount) {
@@ -63,14 +78,13 @@ public class AIUtil { bestResult = new Pair<List<StoneSet>, Integer>(
Collections.<StoneSet> emptyList(), 0);
- for (int value = 13; value >= 1; value--) {
- for (StoneColor color : StoneColor.values()) {
+ for (int value = settings.getHighestValue(); value >= 1; value--) {
+ for (StoneColor color : stoneColors) {
Pair<Integer, StoneColor> stone = new Pair<Integer, StoneColor>(value,
color);
if (stoneCounts.containsKey(stone)) {
decrementStoneCount(stoneCounts, stone);
-
result = findRunsWithTotalPoints(new SearchState(pointsMissing
- value, stoneCounts, jokerCount), stone, 1);
if (result.getSecond() >= pointsMissing)
@@ -109,7 +123,7 @@ public class AIUtil { return bestResult;
}
- private static Pair<List<StoneSet>, Integer> findGroupsWithTotalPoints(
+ private Pair<List<StoneSet>, Integer> findGroupsWithTotalPoints(
SearchState searchState, int value, List<StoneColor> chosenColors,
StoneColor testedColor) {
@@ -175,7 +189,7 @@ public class AIUtil { return bestResult;
}
- private static Pair<List<StoneSet>, Integer> findRunsWithTotalPoints(
+ private Pair<List<StoneSet>, Integer> findRunsWithTotalPoints(
SearchState searchState, Pair<Integer, StoneColor> testedStone,
int runLength) {
@@ -262,12 +276,12 @@ public class AIUtil { }
}
- static StoneColor getNextColor(StoneColor color) {
- int index = Arrays.binarySearch(StoneColor.values(), color) + 1;
- if (index >= StoneColor.values().length) {
+ StoneColor getNextColor(StoneColor color) {
+ int index = stoneColors.indexOf(color) + 1;
+ if (index >= stoneColors.size()) {
return null;
}
- return StoneColor.values()[index];
+ return stoneColors.get(index);
}
private final static Comparator<Pair<Integer, StoneColor>> comparator = new Comparator<Pair<Integer, StoneColor>>() {
diff --git a/src/jrummikub/control/RoundControl.java b/src/jrummikub/control/RoundControl.java index 124b196..6a1befa 100644 --- a/src/jrummikub/control/RoundControl.java +++ b/src/jrummikub/control/RoundControl.java @@ -43,9 +43,9 @@ public class RoundControl { * Create a new RoundControl using the given gameState and view * * @param roundState - * initial round state + * initial round state * @param view - * view used for user interaction + * view used for user interaction */ public RoundControl(IRoundState roundState, IView view) { this.roundState = roundState; @@ -89,10 +89,10 @@ public class RoundControl { } view.getTablePanel().setStoneSets(clonedTable); - view.setCurrentPlayerName(roundState.getActivePlayer() - .getPlayerSettings().getName()); - view.setCurrentPlayerColor(roundState.getActivePlayer() - .getPlayerSettings().getColor()); + view.setCurrentPlayerName(roundState.getActivePlayer().getPlayerSettings() + .getName()); + view.setCurrentPlayerColor(roundState.getActivePlayer().getPlayerSettings() + .getColor()); view.setHasLaidOut(roundState.getActivePlayer().getLaidOut()); if (!isHuman) @@ -106,15 +106,14 @@ public class RoundControl { .getTurnControlType() == HUMAN; boolean inspectOnly = roundState.getTurnNumber() < 1; boolean mayRedeal = inspectOnly - && roundState.getActivePlayer().getHand() - .getIdenticalStoneCount() >= 3; + && roundState.getActivePlayer().getHand().getIdenticalStoneCount() >= 3; if (isHuman) { view.getPlayerPanel().setEndTurnMode(inspectOnly, mayRedeal); } turnControl = TurnControlFactory.getFactory( - roundState.getActivePlayer().getPlayerSettings() - .getTurnControlType()).create(); + roundState.getActivePlayer().getPlayerSettings().getTurnControlType()) + .create(); turnControl.setup(roundState.getActivePlayer(), clonedTable, view, inspectOnly, mayRedeal); turnControl.getEndOfTurnEvent().add(new IListener() { @@ -136,10 +135,8 @@ public class RoundControl { void deal() { for (int i = 0; i < roundState.getPlayerCount(); i++) { IHand hand = roundState.getNthNextPlayer(i).getHand(); - for (int j = 0; j < roundState.getGameSettings() - .getNumberOfStonesDealt(); j++) { - hand.drop(roundState.getGameHeap().drawStone(), new Position(0, - 0)); + for (int j = 0; j < roundState.getGameSettings().getNumberOfStonesDealt(); j++) { + hand.drop(roundState.getGameHeap().drawStone(), new Position(0, 0)); } } } @@ -150,13 +147,11 @@ public class RoundControl { int totalValue = 0; for (StoneSet set : newSets) { - totalValue += set.classify(roundState.getGameSettings()) - .getSecond(); + totalValue += set.classify(roundState.getGameSettings()).getSecond(); } return totalValue == 0 - || totalValue >= roundState.getGameSettings() - .getInitialMeldThreshold(); + || totalValue >= roundState.getGameSettings().getInitialMeldThreshold(); } private void endOfTurn() { @@ -195,8 +190,7 @@ public class RoundControl { } if (!roundState.getActivePlayer().getLaidOut()) { // Player touched forbidden stones - if (!tableSetDifference(clonedTable, roundState.getTable()) - .isEmpty()) { + if (!tableSetDifference(clonedTable, roundState.getTable()).isEmpty()) { rejectMove(); return; } @@ -205,8 +199,7 @@ public class RoundControl { return; } } - Set<Stone> tableDiff = tableDifference(roundState.getTable(), - clonedTable); + Set<Stone> tableDiff = tableDifference(roundState.getTable(), clonedTable); roundState.setTable(clonedTable); @@ -222,8 +215,7 @@ public class RoundControl { } private void rejectMove() { - Set<Stone> tableDiff = tableDifference(roundState.getTable(), - clonedTable); + Set<Stone> tableDiff = tableDifference(roundState.getTable(), clonedTable); // deal penalty, reset roundState.getGameHeap().putBack(tableDiff); dealPenalty(tableDiff.size()); @@ -310,13 +302,13 @@ public class RoundControl { int stonePoints = 0; if (!player.getLaidOut()) { - stonePoints = playerHand.isInitialMeldPossible() ? 200 : 100; + stonePoints = playerHand.isInitialMeldPossible(roundState + .getGameSettings()) ? 200 : 100; } else { - stonePoints = playerHand.getStonePoints(); + stonePoints = playerHand.getStonePoints(roundState.getGameSettings()); } - bestScore = updateBestScore(bestScore, -stonePoints, - playerHand.getSize()); + bestScore = updateBestScore(bestScore, -stonePoints, playerHand.getSize()); points.add(-stonePoints); pointSum += stonePoints; diff --git a/src/jrummikub/model/Hand.java b/src/jrummikub/model/Hand.java index 344855d..b6d9eb4 100644 --- a/src/jrummikub/model/Hand.java +++ b/src/jrummikub/model/Hand.java @@ -18,18 +18,6 @@ public class Hand extends StoneTray<Stone> implements IHand { */ public final static int WIDTH = 14; - private GameSettings settings; - - /** - * Create a new empty hand with given game settings - * - * @param settings - * the game settings - */ - public Hand(GameSettings settings) { - this.settings = settings; - } - @Override public int getFreeRowSpace(int row) { int count = 0; @@ -74,7 +62,8 @@ public class Hand extends StoneTray<Stone> implements IHand { } } - public int getStonePoints() { + @Override + public int getStonePoints(GameSettings settings) { int points = 0; for (Pair<Stone, Position> entry : this) { @@ -89,7 +78,9 @@ public class Hand extends StoneTray<Stone> implements IHand { } @Override - public boolean isInitialMeldPossible() { + public boolean isInitialMeldPossible(GameSettings settings) { + AIUtil aiUtil = new AIUtil(settings); + List<Stone> stones = new ArrayList<Stone>(); for (Iterator<Pair<Stone, Position>> iter = this.iterator(); iter.hasNext();) { @@ -99,11 +90,9 @@ public class Hand extends StoneTray<Stone> implements IHand { Pair<TreeMap<Pair<Integer, StoneColor>, Integer>, Integer> stoneCounts = AIUtil .countStones(stones); - Pair<List<StoneSet>, Integer> result = AIUtil.findSetsWithTotalPoints( + Pair<List<StoneSet>, Integer> result = aiUtil.findSetsWithTotalPoints( settings.getInitialMeldThreshold(), stoneCounts.getFirst(), stoneCounts.getSecond()); - - System.out.println(result); return (result.getSecond() >= settings.getInitialMeldThreshold()); } diff --git a/src/jrummikub/model/IHand.java b/src/jrummikub/model/IHand.java index 5ac7537..c6755c7 100644 --- a/src/jrummikub/model/IHand.java +++ b/src/jrummikub/model/IHand.java @@ -16,7 +16,7 @@ public interface IHand extends IStoneTray<Stone> { * Gets the amount of free space in a hand row
*
* @param row
- * the row number
+ * the row number
* @return the number of stones that can fit into the row
*/
int getFreeRowSpace(int row);
@@ -24,17 +24,23 @@ public interface IHand extends IStoneTray<Stone> { /**
* Get the accumulated number of points of stones in the hand
*
+ * @param settings
+ * the game settings
+ *
* @return points
*/
- int getStonePoints();
+ int getStonePoints(GameSettings settings);
/**
* Tests whether it is possible to lay down an initial meld using the stones
* on the hand
*
+ * @param settings
+ * the game settings
+ *
* @return true if an initial meld is possible
*/
- public boolean isInitialMeldPossible();
+ public boolean isInitialMeldPossible(GameSettings settings);
/**
* Counts the pairs of identical stones
diff --git a/src/jrummikub/model/Player.java b/src/jrummikub/model/Player.java index 1d54c4a..38d2587 100644 --- a/src/jrummikub/model/Player.java +++ b/src/jrummikub/model/Player.java @@ -10,14 +10,12 @@ public class Player implements IPlayer { * Create a new player with a given name and color * * @param settings - * the player settings - * @param gameSettings - * the game settings + * the player settings */ - public Player(PlayerSettings settings, GameSettings gameSettings) { + public Player(PlayerSettings settings) { this.settings = settings; - hand = new Hand(gameSettings); + hand = new Hand(); laidOut = false; } diff --git a/src/jrummikub/model/RoundState.java b/src/jrummikub/model/RoundState.java index 01d67d3..fd7dc15 100644 --- a/src/jrummikub/model/RoundState.java +++ b/src/jrummikub/model/RoundState.java @@ -12,13 +12,13 @@ public class RoundState implements IRoundState { private int activePlayer; private StoneHeap gameHeap; private IPlayer lastPlayer; - private int turnNumber; + private int turnNumber; /** * Create a new RoundState with an empty table * * @param gameSettings - * the game settings + * the game settings */ public RoundState(GameSettings gameSettings) { this.gameSettings = gameSettings; @@ -27,11 +27,11 @@ public class RoundState implements IRoundState { players = new ArrayList<Player>(); for (PlayerSettings playerSettings : gameSettings.getPlayerList()) { - players.add(new Player(playerSettings, gameSettings)); + players.add(new Player(playerSettings)); } - turnNumber = 1-gameSettings.getPlayerList().size(); - + turnNumber = 1 - gameSettings.getPlayerList().size(); + activePlayer = 0; gameHeap = new StoneHeap(gameSettings); } @@ -73,7 +73,7 @@ public class RoundState implements IRoundState { } return players.get(j); } - + @Override public IPlayer getNthPlayer(int i) { int j = i % players.size(); @@ -107,7 +107,7 @@ public class RoundState implements IRoundState { public IPlayer getLastPlayer() { return lastPlayer; } - + @Override public int getTurnNumber() { return turnNumber; diff --git a/test/jrummikub/control/RoundControlTest.java b/test/jrummikub/control/RoundControlTest.java index 1e960ff..887df30 100644 --- a/test/jrummikub/control/RoundControlTest.java +++ b/test/jrummikub/control/RoundControlTest.java @@ -675,7 +675,7 @@ public class RoundControlTest { view.tablePanel.clickEvent.emit(new Position(0, 0)); for (int i = 0; i < 4; i++) { - testRoundState.players.get(i).hand = new Hand(gameSettings); + testRoundState.players.get(i).hand = new Hand(); } resetTurnStart(); @@ -816,7 +816,7 @@ public class RoundControlTest { testRound.startRound(); for (int i = 0; i < 4; i++) { - testRoundState.players.get(i).hand = new Hand(gameSettings); + testRoundState.players.get(i).hand = new Hand(); } testRoundState.players.get(0).laidOut = true; @@ -863,7 +863,7 @@ public class RoundControlTest { testRound.startRound(); for (int i = 0; i < 4; i++) { - testRoundState.players.get(i).hand = new Hand(gameSettings); + testRoundState.players.get(i).hand = new Hand(); } testRoundState.players.get(0).laidOut = true; @@ -932,7 +932,7 @@ public class RoundControlTest { @Test public void testRedealDisallowed() { testRound.startRound(); - Hand hand = new Hand(gameSettings); + Hand hand = new Hand(); hand.drop(new Stone(1, RED), new Position(0, 0)); hand.drop(new Stone(1, BLACK), new Position(0, 0)); hand.drop(new Stone(1, BLUE), new Position(0, 0)); @@ -951,7 +951,7 @@ public class RoundControlTest { @Test public void testRedealAllowed() { testRound.startRound(); - Hand hand = new Hand(gameSettings); + Hand hand = new Hand(); for (int i = 0; i < 6; i++) { hand.drop(new Stone(i / 2, RED), new Position(0, 0)); } diff --git a/test/jrummikub/model/HandTest.java b/test/jrummikub/model/HandTest.java index abfa9ee..fa780a5 100644 --- a/test/jrummikub/model/HandTest.java +++ b/test/jrummikub/model/HandTest.java @@ -24,7 +24,7 @@ public class HandTest { /** */
@Before
public void setUp() {
- hand = new Hand(new GameSettings());
+ hand = new Hand();
}
/** */
@@ -129,32 +129,31 @@ public class HandTest { hand.drop(stone2, new Position(0, 0));
hand.drop(stone3, new Position(0, 0));
- assertEquals(56, hand.getStonePoints());
+ assertEquals(56, hand.getStonePoints(new GameSettings()));
}
private void dropStoneList(List<Stone> handStones) {
- hand = new Hand(new GameSettings());
+ hand = new Hand();
for (Stone stone : handStones) {
hand.drop(stone, new Position(0, 0));
}
}
-
+
private void testInitialMeld(boolean possible, List<Stone> handStones) {
dropStoneList(handStones);
- assertTrue(possible == hand.isInitialMeldPossible());
+ assertTrue(possible == hand.isInitialMeldPossible(new GameSettings()));
}
/** */
@Test
public void testInvalid() {
- testInitialMeld(false, Arrays.asList(new Stone(8, RED), new Stone(9,
- RED), new Stone(10, RED), new Stone(12, RED),
- new Stone(13, RED)));
+ testInitialMeld(false, Arrays.asList(new Stone(8, RED), new Stone(9, RED),
+ new Stone(10, RED), new Stone(12, RED), new Stone(13, RED)));
testInitialMeld(false, Arrays.asList(new Stone(10, RED), new Stone(10,
BLACK), new Stone(11, RED), new Stone(11, BLACK)));
- testInitialMeld(false, Arrays.asList(new Stone(10, RED), new Stone(10,
- RED), new Stone(10, BLACK), new Stone(11, RED), new Stone(11,
- BLACK)));
+ testInitialMeld(false, Arrays.asList(new Stone(10, RED),
+ new Stone(10, RED), new Stone(10, BLACK), new Stone(11, RED),
+ new Stone(11, BLACK)));
testInitialMeld(false, Arrays.asList(new Stone(10, RED), new Stone(11,
BLACK), new Stone(12, RED)));
@@ -163,62 +162,62 @@ public class HandTest { /** */
@Test
public void testNotEnoughPoints() {
- testInitialMeld(false, Arrays.asList(new Stone(8, RED), new Stone(9,
- RED), new Stone(10, RED)));
- testInitialMeld(false, Arrays.asList(new Stone(1, RED), new Stone(2,
- RED), new Stone(3, RED), new Stone(4, RED)));
- testInitialMeld(false, Arrays.asList(new Stone(1, RED), new Stone(2,
- RED), new Stone(3, RED), new Stone(1, BLACK), new Stone(2,
- BLACK), new Stone(3, BLACK)));
+ testInitialMeld(false,
+ Arrays.asList(new Stone(8, RED), new Stone(9, RED), new Stone(10, RED)));
+ testInitialMeld(false, Arrays.asList(new Stone(1, RED), new Stone(2, RED),
+ new Stone(3, RED), new Stone(4, RED)));
+ testInitialMeld(false, Arrays.asList(new Stone(1, RED), new Stone(2, RED),
+ new Stone(3, RED), new Stone(1, BLACK), new Stone(2, BLACK), new Stone(
+ 3, BLACK)));
}
/** */
@Test
public void testNotEnoughPointsWithJoker() {
- testInitialMeld(false, Arrays.asList(new Stone(8, RED), new Stone(9,
- RED), new Stone(RED), new Stone(3, BLACK)));
- testInitialMeld(false, Arrays.asList(new Stone(4, RED), new Stone(5,
- RED), new Stone(4, BLACK), new Stone(5, BLACK), new Stone(RED)));
+ testInitialMeld(false, Arrays.asList(new Stone(8, RED), new Stone(9, RED),
+ new Stone(RED), new Stone(3, BLACK)));
+ testInitialMeld(false, Arrays.asList(new Stone(4, RED), new Stone(5, RED),
+ new Stone(4, BLACK), new Stone(5, BLACK), new Stone(RED)));
}
/** */
@Test
public void testNotEnoughPointsWithTwoJokers() {
- testInitialMeld(false, Arrays.asList(new Stone(1, RED), new Stone(2,
- BLUE), new Stone(3, BLACK), new Stone(RED), new Stone(BLACK)));
- testInitialMeld(false, Arrays.asList(new Stone(8, RED), new Stone(RED),
- new Stone(BLACK)));
+ testInitialMeld(false, Arrays.asList(new Stone(1, RED), new Stone(2, BLUE),
+ new Stone(3, BLACK), new Stone(RED), new Stone(BLACK)));
+ testInitialMeld(false,
+ Arrays.asList(new Stone(8, RED), new Stone(RED), new Stone(BLACK)));
}
/** */
@Test
public void testValid() {
- testInitialMeld(true, Arrays.asList(new Stone(11, RED), new Stone(12,
- RED), new Stone(13, RED)));
- testInitialMeld(true, Arrays.asList(new Stone(4, RED),
- new Stone(5, RED), new Stone(6, RED), new Stone(5, ORANGE),
- new Stone(5, BLACK), new Stone(5, BLUE)));
- testInitialMeld(true, Arrays.asList(new Stone(10, RED), new Stone(10,
- BLACK), new Stone(10, ORANGE)));
+ testInitialMeld(true, Arrays.asList(new Stone(11, RED), new Stone(12, RED),
+ new Stone(13, RED)));
+ testInitialMeld(true, Arrays.asList(new Stone(4, RED), new Stone(5, RED),
+ new Stone(6, RED), new Stone(5, ORANGE), new Stone(5, BLACK),
+ new Stone(5, BLUE)));
+ testInitialMeld(true, Arrays.asList(new Stone(10, RED),
+ new Stone(10, BLACK), new Stone(10, ORANGE)));
}
/** */
@Test
public void testValidWithJoker() {
- testInitialMeld(true, Arrays.asList(new Stone(11, RED), new Stone(RED),
- new Stone(13, RED)));
- testInitialMeld(true, Arrays.asList(new Stone(10, RED),
- new Stone(BLACK), new Stone(10, ORANGE)));
- testInitialMeld(true, Arrays.asList(new Stone(4, RED),
- new Stone(5, RED), new Stone(6, RED), new Stone(5, BLACK),
- new Stone(5, BLUE), new Stone(RED)));
+ testInitialMeld(true,
+ Arrays.asList(new Stone(11, RED), new Stone(RED), new Stone(13, RED)));
+ testInitialMeld(true, Arrays.asList(new Stone(10, RED), new Stone(BLACK),
+ new Stone(10, ORANGE)));
+ testInitialMeld(true, Arrays.asList(new Stone(4, RED), new Stone(5, RED),
+ new Stone(6, RED), new Stone(5, BLACK), new Stone(5, BLUE), new Stone(
+ RED)));
}
/** */
@Test
public void testValidWithTwoJokers() {
- testInitialMeld(true, Arrays.asList(new Stone(9, RED), new Stone(RED),
- new Stone(BLACK)));
+ testInitialMeld(true,
+ Arrays.asList(new Stone(9, RED), new Stone(RED), new Stone(BLACK)));
}
/** */
@@ -235,30 +234,35 @@ public class HandTest { /** */
@Test
public void testInvalidHuge() {
- testInitialMeld(false, Arrays.asList(new Stone(1, RED), new Stone(2,
- RED), new Stone(4, RED), new Stone(6, RED), new Stone(8, RED),
- new Stone(10, RED), new Stone(13, RED), new Stone(1, BLACK),
- new Stone(2, BLACK), new Stone(4, BLACK), new Stone(5, BLACK),
- new Stone(8, BLACK), new Stone(9, BLACK), new Stone(12, BLACK),
- new Stone(3, BLUE), new Stone(5, BLUE), new Stone(7, BLUE),
- new Stone(11, BLUE), new Stone(RED)));
+ testInitialMeld(false, Arrays.asList(new Stone(1, RED), new Stone(2, RED),
+ new Stone(4, RED), new Stone(6, RED), new Stone(8, RED), new Stone(10,
+ RED), new Stone(13, RED), new Stone(1, BLACK), new Stone(2, BLACK),
+ new Stone(4, BLACK), new Stone(5, BLACK), new Stone(8, BLACK),
+ new Stone(9, BLACK), new Stone(12, BLACK), new Stone(3, BLUE),
+ new Stone(5, BLUE), new Stone(7, BLUE), new Stone(11, BLUE), new Stone(
+ RED)));
}
/** */
@Test
public void testCountIdenticalStones() {
- dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(2, RED), new Stone(1, BLUE)));
+ dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(2, RED),
+ new Stone(1, BLUE)));
assertEquals(0, hand.getIdenticalStoneCount());
- dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(1, RED), new Stone(1, BLUE)));
+ dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(1, RED),
+ new Stone(1, BLUE)));
assertEquals(1, hand.getIdenticalStoneCount());
- dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(1, RED), new Stone(1, BLUE), new Stone(1, BLUE)));
+ dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(1, RED),
+ new Stone(1, BLUE), new Stone(1, BLUE)));
assertEquals(2, hand.getIdenticalStoneCount());
- dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(1, RED), new Stone(1, RED)));
+ dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(1, RED),
+ new Stone(1, RED)));
assertEquals(1, hand.getIdenticalStoneCount());
- dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(1, RED), new Stone(1, RED), new Stone(1, RED)));
+ dropStoneList(Arrays.asList(new Stone(1, RED), new Stone(1, RED),
+ new Stone(1, RED), new Stone(1, RED)));
assertEquals(2, hand.getIdenticalStoneCount());
dropStoneList(Arrays.asList(new Stone(RED), new Stone(RED)));
assertEquals(0, hand.getIdenticalStoneCount());
-
+
}
}
|