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authorIda Massow <massow@informatik.uni-luebeck.de>2011-05-10 16:59:40 +0200
committerIda Massow <massow@informatik.uni-luebeck.de>2011-05-10 16:59:40 +0200
commit670fcf2613f6db2a4bfdaa91ac9d90001a90359e (patch)
tree07d43865737c9d41ca20c41a297bc408e99e56ee /doc/jrummikub/model/GameState.html
parent79f5a0da296ad1ffc31e156467e15d87581ac523 (diff)
downloadJRummikub-670fcf2613f6db2a4bfdaa91ac9d90001a90359e.tar
JRummikub-670fcf2613f6db2a4bfdaa91ac9d90001a90359e.zip
docs fertig und vorher repariert
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@232 72836036-5685-4462-b002-a69064685172
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<!--NewPage-->
+<HTML>
+<HEAD>
+<!-- Generated by javadoc (build 1.6.0_20) on Tue May 10 16:57:31 CEST 2011 -->
+<TITLE>
+GameState
+</TITLE>
+
+<META NAME="date" CONTENT="2011-05-10">
+
+<LINK REL ="stylesheet" TYPE="text/css" HREF="../../stylesheet.css" TITLE="Style">
+
+<SCRIPT type="text/javascript">
+function windowTitle()
+{
+ if (location.href.indexOf('is-external=true') == -1) {
+ parent.document.title="GameState";
+ }
+}
+</SCRIPT>
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+</NOSCRIPT>
+
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+
+<BODY BGCOLOR="white" onload="windowTitle();">
+<HR>
+
+
+<!-- ========= START OF TOP NAVBAR ======= -->
+<A NAME="navbar_top"><!-- --></A>
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+ <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
+ <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
+ <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
+ <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/GameState.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
+ <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
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+ SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;FIELD&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
+<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
+DETAIL:&nbsp;FIELD&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
+</TR>
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+<A NAME="skip-navbar_top"></A>
+<!-- ========= END OF TOP NAVBAR ========= -->
+
+<HR>
+<!-- ======== START OF CLASS DATA ======== -->
+<H2>
+<FONT SIZE="-1">
+jrummikub.model</FONT>
+<BR>
+Class GameState</H2>
+<PRE>
+java.lang.Object
+ <IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>jrummikub.model.GameState</B>
+</PRE>
+<DL>
+<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></DD>
+</DL>
+<HR>
+<DL>
+<DT><PRE>public class <B>GameState</B><DT>extends java.lang.Object<DT>implements <A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></DL>
+</PRE>
+
+<P>
+Class managing the overall and momentary GameState
+<P>
+
+<P>
+<HR>
+
+<P>
+
+<!-- ======== CONSTRUCTOR SUMMARY ======== -->
+
+<A NAME="constructor_summary"><!-- --></A>
+<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
+<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
+<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
+<B>Constructor Summary</B></FONT></TH>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#GameState()">GameState</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Create a new GameState with an empty table and (currently) 4 new players.</TD>
+</TR>
+</TABLE>
+&nbsp;
+<!-- ========== METHOD SUMMARY =========== -->
+
+<A NAME="method_summary"><!-- --></A>
+<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
+<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
+<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
+<B>Method Summary</B></FONT></TH>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/model/IPlayer.html" title="interface in jrummikub.model">IPlayer</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#getActivePlayer()">getActivePlayer</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the currently active player</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/model/StoneHeap.html" title="class in jrummikub.model">StoneHeap</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#getGameHeap()">getGameHeap</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the heap of stones to draw from</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/model/IPlayer.html" title="interface in jrummikub.model">IPlayer</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#getNthNextPlayer(int)">getNthNextPlayer</A></B>(int&nbsp;i)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the player that would be the active player after i turns</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;int</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#getPlayerCount()">getPlayerCount</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the number of players</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A></CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#getTable()">getTable</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the current <A HREF="../../jrummikub/model/Table.html" title="class in jrummikub.model"><CODE>Table</CODE></A></TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#nextPlayer()">nextPlayer</A></B>()</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Changes the activePlayer to the next <A HREF="../../jrummikub/model/Player.html" title="class in jrummikub.model"><CODE>Player</CODE></A> in the list</TD>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
+<CODE>&nbsp;void</CODE></FONT></TD>
+<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#setTable(jrummikub.model.ITable)">setTable</A></B>(<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A>&nbsp;table)</CODE>
+
+<BR>
+&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the current <A HREF="../../jrummikub/model/Table.html" title="class in jrummikub.model"><CODE>Table</CODE></A></TD>
+</TR>
+</TABLE>
+&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
+<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
+<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
+<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
+</TR>
+<TR BGCOLOR="white" CLASS="TableRowColor">
+<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
+</TR>
+</TABLE>
+&nbsp;
+<P>
+
+<!-- ========= CONSTRUCTOR DETAIL ======== -->
+
+<A NAME="constructor_detail"><!-- --></A>
+<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
+<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
+<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
+<B>Constructor Detail</B></FONT></TH>
+</TR>
+</TABLE>
+
+<A NAME="GameState()"><!-- --></A><H3>
+GameState</H3>
+<PRE>
+public <B>GameState</B>()</PRE>
+<DL>
+<DD>Create a new GameState with an empty table and (currently) 4 new players.
+<P>
+</DL>
+
+<!-- ============ METHOD DETAIL ========== -->
+
+<A NAME="method_detail"><!-- --></A>
+<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
+<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
+<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
+<B>Method Detail</B></FONT></TH>
+</TR>
+</TABLE>
+
+<A NAME="getTable()"><!-- --></A><H3>
+getTable</H3>
+<PRE>
+public <A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A> <B>getTable</B>()</PRE>
+<DL>
+<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#getTable()">IGameState</A></CODE></B></DD>
+<DD>Get the current <A HREF="../../jrummikub/model/Table.html" title="class in jrummikub.model"><CODE>Table</CODE></A>
+<P>
+<DD><DL>
+<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#getTable()">getTable</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL>
+</DD>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>The current Table</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="setTable(jrummikub.model.ITable)"><!-- --></A><H3>
+setTable</H3>
+<PRE>
+public void <B>setTable</B>(<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A>&nbsp;table)</PRE>
+<DL>
+<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#setTable(jrummikub.model.ITable)">IGameState</A></CODE></B></DD>
+<DD>Sets the current <A HREF="../../jrummikub/model/Table.html" title="class in jrummikub.model"><CODE>Table</CODE></A>
+<P>
+<DD><DL>
+<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#setTable(jrummikub.model.ITable)">setTable</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL>
+</DD>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>table</CODE> - The new Table</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getPlayerCount()"><!-- --></A><H3>
+getPlayerCount</H3>
+<PRE>
+public int <B>getPlayerCount</B>()</PRE>
+<DL>
+<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#getPlayerCount()">IGameState</A></CODE></B></DD>
+<DD>Returns the number of players
+<P>
+<DD><DL>
+<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#getPlayerCount()">getPlayerCount</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL>
+</DD>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>number of players</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="nextPlayer()"><!-- --></A><H3>
+nextPlayer</H3>
+<PRE>
+public void <B>nextPlayer</B>()</PRE>
+<DL>
+<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#nextPlayer()">IGameState</A></CODE></B></DD>
+<DD>Changes the activePlayer to the next <A HREF="../../jrummikub/model/Player.html" title="class in jrummikub.model"><CODE>Player</CODE></A> in the list
+<P>
+<DD><DL>
+<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#nextPlayer()">nextPlayer</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL>
+</DD>
+<DD><DL>
+</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getNthNextPlayer(int)"><!-- --></A><H3>
+getNthNextPlayer</H3>
+<PRE>
+public <A HREF="../../jrummikub/model/IPlayer.html" title="interface in jrummikub.model">IPlayer</A> <B>getNthNextPlayer</B>(int&nbsp;i)</PRE>
+<DL>
+<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#getNthNextPlayer(int)">IGameState</A></CODE></B></DD>
+<DD>Returns the player that would be the active player after i turns
+<P>
+<DD><DL>
+<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#getNthNextPlayer(int)">getNthNextPlayer</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL>
+</DD>
+<DD><DL>
+<DT><B>Parameters:</B><DD><CODE>i</CODE> - number of turns
+<DT><B>Returns:</B><DD>player active after i turns</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getActivePlayer()"><!-- --></A><H3>
+getActivePlayer</H3>
+<PRE>
+public <A HREF="../../jrummikub/model/IPlayer.html" title="interface in jrummikub.model">IPlayer</A> <B>getActivePlayer</B>()</PRE>
+<DL>
+<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#getActivePlayer()">IGameState</A></CODE></B></DD>
+<DD>Returns the currently active player
+<P>
+<DD><DL>
+<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#getActivePlayer()">getActivePlayer</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL>
+</DD>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>currently active player</DL>
+</DD>
+</DL>
+<HR>
+
+<A NAME="getGameHeap()"><!-- --></A><H3>
+getGameHeap</H3>
+<PRE>
+public <A HREF="../../jrummikub/model/StoneHeap.html" title="class in jrummikub.model">StoneHeap</A> <B>getGameHeap</B>()</PRE>
+<DL>
+<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#getGameHeap()">IGameState</A></CODE></B></DD>
+<DD>Returns the heap of stones to draw from
+<P>
+<DD><DL>
+<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#getGameHeap()">getGameHeap</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL>
+</DD>
+<DD><DL>
+
+<DT><B>Returns:</B><DD>heap of stones</DL>
+</DD>
+</DL>
+<!-- ========= END OF CLASS DATA ========= -->
+<HR>
+
+
+<!-- ======= START OF BOTTOM NAVBAR ====== -->
+<A NAME="navbar_bottom"><!-- --></A>
+<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
+<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
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+<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
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+ <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
+ <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
+ <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/GameState.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
+ <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
+ <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
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+ </TR>
+</TABLE>
+</TD>
+<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
+</EM>
+</TD>
+</TR>
+
+<TR>
+<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
+&nbsp;PREV CLASS&nbsp;
+&nbsp;<A HREF="../../jrummikub/model/Hand.html" title="class in jrummikub.model"><B>NEXT CLASS</B></A></FONT></TD>
+<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
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+&nbsp;<SCRIPT type="text/javascript">
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+ //-->
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+DETAIL:&nbsp;FIELD&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD>
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