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author | Ida Massow <massow@informatik.uni-luebeck.de> | 2011-05-10 16:59:40 +0200 |
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committer | Ida Massow <massow@informatik.uni-luebeck.de> | 2011-05-10 16:59:40 +0200 |
commit | 670fcf2613f6db2a4bfdaa91ac9d90001a90359e (patch) | |
tree | 07d43865737c9d41ca20c41a297bc408e99e56ee /doc/jrummikub/model/GameState.html | |
parent | 79f5a0da296ad1ffc31e156467e15d87581ac523 (diff) | |
download | JRummikub-670fcf2613f6db2a4bfdaa91ac9d90001a90359e.tar JRummikub-670fcf2613f6db2a4bfdaa91ac9d90001a90359e.zip |
docs fertig und vorher repariert
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@232 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'doc/jrummikub/model/GameState.html')
-rw-r--r-- | doc/jrummikub/model/GameState.html | 422 |
1 files changed, 422 insertions, 0 deletions
diff --git a/doc/jrummikub/model/GameState.html b/doc/jrummikub/model/GameState.html new file mode 100644 index 0000000..efc47e6 --- /dev/null +++ b/doc/jrummikub/model/GameState.html @@ -0,0 +1,422 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<!--NewPage--> +<HTML> +<HEAD> +<!-- Generated by javadoc (build 1.6.0_20) on Tue May 10 16:57:31 CEST 2011 --> +<TITLE> +GameState +</TITLE> + +<META NAME="date" CONTENT="2011-05-10"> + +<LINK REL ="stylesheet" TYPE="text/css" HREF="../../stylesheet.css" TITLE="Style"> + +<SCRIPT type="text/javascript"> +function windowTitle() +{ + if (location.href.indexOf('is-external=true') == -1) { + parent.document.title="GameState"; + } +} +</SCRIPT> +<NOSCRIPT> +</NOSCRIPT> + +</HEAD> + +<BODY BGCOLOR="white" onload="windowTitle();"> +<HR> + + +<!-- ========= START OF TOP NAVBAR ======= --> +<A NAME="navbar_top"><!-- --></A> +<A HREF="#skip-navbar_top" title="Skip navigation links"></A> +<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> +<TR> +<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> +<A NAME="navbar_top_firstrow"><!-- --></A> +<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> + <TR ALIGN="center" VALIGN="top"> + <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> + <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> + <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> + <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/GameState.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD> + <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> + <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A 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Classes</B></A>'); + } + //--> +</SCRIPT> +<NOSCRIPT> + <A HREF="../../allclasses-noframe.html"><B>All Classes</B></A> +</NOSCRIPT> + + +</FONT></TD> +</TR> +<TR> +<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> + SUMMARY: NESTED | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> +<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> +DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD> +</TR> +</TABLE> +<A NAME="skip-navbar_top"></A> +<!-- ========= END OF TOP NAVBAR ========= --> + +<HR> +<!-- ======== START OF CLASS DATA ======== --> +<H2> +<FONT SIZE="-1"> +jrummikub.model</FONT> +<BR> +Class GameState</H2> +<PRE> +java.lang.Object + <IMG SRC="../../resources/inherit.gif" ALT="extended by "><B>jrummikub.model.GameState</B> +</PRE> +<DL> +<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></DD> +</DL> +<HR> +<DL> +<DT><PRE>public class <B>GameState</B><DT>extends java.lang.Object<DT>implements <A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></DL> +</PRE> + +<P> +Class managing the overall and momentary GameState +<P> + +<P> +<HR> + +<P> + +<!-- ======== CONSTRUCTOR SUMMARY ======== --> + +<A NAME="constructor_summary"><!-- --></A> +<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> +<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> +<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> +<B>Constructor Summary</B></FONT></TH> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#GameState()">GameState</A></B>()</CODE> + +<BR> + Create a new GameState with an empty table and (currently) 4 new players.</TD> +</TR> +</TABLE> + +<!-- ========== METHOD SUMMARY =========== --> + +<A NAME="method_summary"><!-- --></A> +<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> +<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> +<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> +<B>Method Summary</B></FONT></TH> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/model/IPlayer.html" title="interface in jrummikub.model">IPlayer</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#getActivePlayer()">getActivePlayer</A></B>()</CODE> + +<BR> + Returns the currently active player</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/model/StoneHeap.html" title="class in jrummikub.model">StoneHeap</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#getGameHeap()">getGameHeap</A></B>()</CODE> + +<BR> + Returns the heap of stones to draw from</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/model/IPlayer.html" title="interface in jrummikub.model">IPlayer</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#getNthNextPlayer(int)">getNthNextPlayer</A></B>(int i)</CODE> + +<BR> + Returns the player that would be the active player after i turns</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> int</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#getPlayerCount()">getPlayerCount</A></B>()</CODE> + +<BR> + Returns the number of players</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> <A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A></CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#getTable()">getTable</A></B>()</CODE> + +<BR> + Get the current <A HREF="../../jrummikub/model/Table.html" title="class in jrummikub.model"><CODE>Table</CODE></A></TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#nextPlayer()">nextPlayer</A></B>()</CODE> + +<BR> + Changes the activePlayer to the next <A HREF="../../jrummikub/model/Player.html" title="class in jrummikub.model"><CODE>Player</CODE></A> in the list</TD> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> +<CODE> void</CODE></FONT></TD> +<TD><CODE><B><A HREF="../../jrummikub/model/GameState.html#setTable(jrummikub.model.ITable)">setTable</A></B>(<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A> table)</CODE> + +<BR> + Sets the current <A HREF="../../jrummikub/model/Table.html" title="class in jrummikub.model"><CODE>Table</CODE></A></TD> +</TR> +</TABLE> + <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A> +<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> +<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> +<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH> +</TR> +<TR BGCOLOR="white" CLASS="TableRowColor"> +<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD> +</TR> +</TABLE> + +<P> + +<!-- ========= CONSTRUCTOR DETAIL ======== --> + +<A NAME="constructor_detail"><!-- --></A> +<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> +<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> +<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> +<B>Constructor Detail</B></FONT></TH> +</TR> +</TABLE> + +<A NAME="GameState()"><!-- --></A><H3> +GameState</H3> +<PRE> +public <B>GameState</B>()</PRE> +<DL> +<DD>Create a new GameState with an empty table and (currently) 4 new players. +<P> +</DL> + +<!-- ============ METHOD DETAIL ========== --> + +<A NAME="method_detail"><!-- --></A> +<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> +<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> +<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> +<B>Method Detail</B></FONT></TH> +</TR> +</TABLE> + +<A NAME="getTable()"><!-- --></A><H3> +getTable</H3> +<PRE> +public <A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A> <B>getTable</B>()</PRE> +<DL> +<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#getTable()">IGameState</A></CODE></B></DD> +<DD>Get the current <A HREF="../../jrummikub/model/Table.html" title="class in jrummikub.model"><CODE>Table</CODE></A> +<P> +<DD><DL> +<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#getTable()">getTable</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL> +</DD> +<DD><DL> + +<DT><B>Returns:</B><DD>The current Table</DL> +</DD> +</DL> +<HR> + +<A NAME="setTable(jrummikub.model.ITable)"><!-- --></A><H3> +setTable</H3> +<PRE> +public void <B>setTable</B>(<A HREF="../../jrummikub/model/ITable.html" title="interface in jrummikub.model">ITable</A> table)</PRE> +<DL> +<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#setTable(jrummikub.model.ITable)">IGameState</A></CODE></B></DD> +<DD>Sets the current <A HREF="../../jrummikub/model/Table.html" title="class in jrummikub.model"><CODE>Table</CODE></A> +<P> +<DD><DL> +<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#setTable(jrummikub.model.ITable)">setTable</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL> +</DD> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>table</CODE> - The new Table</DL> +</DD> +</DL> +<HR> + +<A NAME="getPlayerCount()"><!-- --></A><H3> +getPlayerCount</H3> +<PRE> +public int <B>getPlayerCount</B>()</PRE> +<DL> +<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#getPlayerCount()">IGameState</A></CODE></B></DD> +<DD>Returns the number of players +<P> +<DD><DL> +<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#getPlayerCount()">getPlayerCount</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL> +</DD> +<DD><DL> + +<DT><B>Returns:</B><DD>number of players</DL> +</DD> +</DL> +<HR> + +<A NAME="nextPlayer()"><!-- --></A><H3> +nextPlayer</H3> +<PRE> +public void <B>nextPlayer</B>()</PRE> +<DL> +<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#nextPlayer()">IGameState</A></CODE></B></DD> +<DD>Changes the activePlayer to the next <A HREF="../../jrummikub/model/Player.html" title="class in jrummikub.model"><CODE>Player</CODE></A> in the list +<P> +<DD><DL> +<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#nextPlayer()">nextPlayer</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL> +</DD> +<DD><DL> +</DL> +</DD> +</DL> +<HR> + +<A NAME="getNthNextPlayer(int)"><!-- --></A><H3> +getNthNextPlayer</H3> +<PRE> +public <A HREF="../../jrummikub/model/IPlayer.html" title="interface in jrummikub.model">IPlayer</A> <B>getNthNextPlayer</B>(int i)</PRE> +<DL> +<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#getNthNextPlayer(int)">IGameState</A></CODE></B></DD> +<DD>Returns the player that would be the active player after i turns +<P> +<DD><DL> +<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#getNthNextPlayer(int)">getNthNextPlayer</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL> +</DD> +<DD><DL> +<DT><B>Parameters:</B><DD><CODE>i</CODE> - number of turns +<DT><B>Returns:</B><DD>player active after i turns</DL> +</DD> +</DL> +<HR> + +<A NAME="getActivePlayer()"><!-- --></A><H3> +getActivePlayer</H3> +<PRE> +public <A HREF="../../jrummikub/model/IPlayer.html" title="interface in jrummikub.model">IPlayer</A> <B>getActivePlayer</B>()</PRE> +<DL> +<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#getActivePlayer()">IGameState</A></CODE></B></DD> +<DD>Returns the currently active player +<P> +<DD><DL> +<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#getActivePlayer()">getActivePlayer</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL> +</DD> +<DD><DL> + +<DT><B>Returns:</B><DD>currently active player</DL> +</DD> +</DL> +<HR> + +<A NAME="getGameHeap()"><!-- --></A><H3> +getGameHeap</H3> +<PRE> +public <A HREF="../../jrummikub/model/StoneHeap.html" title="class in jrummikub.model">StoneHeap</A> <B>getGameHeap</B>()</PRE> +<DL> +<DD><B>Description copied from interface: <CODE><A HREF="../../jrummikub/model/IGameState.html#getGameHeap()">IGameState</A></CODE></B></DD> +<DD>Returns the heap of stones to draw from +<P> +<DD><DL> +<DT><B>Specified by:</B><DD><CODE><A HREF="../../jrummikub/model/IGameState.html#getGameHeap()">getGameHeap</A></CODE> in interface <CODE><A HREF="../../jrummikub/model/IGameState.html" title="interface in jrummikub.model">IGameState</A></CODE></DL> +</DD> +<DD><DL> + +<DT><B>Returns:</B><DD>heap of stones</DL> +</DD> +</DL> +<!-- ========= END OF CLASS DATA ========= --> +<HR> + + +<!-- ======= START OF BOTTOM NAVBAR ====== --> +<A NAME="navbar_bottom"><!-- --></A> +<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A> +<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> +<TR> +<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> +<A NAME="navbar_bottom_firstrow"><!-- --></A> +<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> + <TR ALIGN="center" VALIGN="top"> + <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> + <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> + <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> + <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A 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