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authorMatthias Schiffer <mschiffer@universe-factory.net>2011-05-05 13:16:46 +0200
committerMatthias Schiffer <mschiffer@universe-factory.net>2011-05-05 13:16:46 +0200
commit433a0c3561eeaec96c23656a347e38e3a3602597 (patch)
treeb3c019366f6d2486b625eb5209c449d266ed5370 /mock/jrummikub/model/MockGameState.java
parent1b881c2ac7dc3f765a6efad115ef173f77bd2e33 (diff)
downloadJRummikub-433a0c3561eeaec96c23656a347e38e3a3602597.tar
JRummikub-433a0c3561eeaec96c23656a347e38e3a3602597.zip
Moved mock classes to separate source folder
git-svn-id: svn://sunsvr01.isp.uni-luebeck.de/swproj13/trunk@142 72836036-5685-4462-b002-a69064685172
Diffstat (limited to 'mock/jrummikub/model/MockGameState.java')
-rw-r--r--mock/jrummikub/model/MockGameState.java54
1 files changed, 54 insertions, 0 deletions
diff --git a/mock/jrummikub/model/MockGameState.java b/mock/jrummikub/model/MockGameState.java
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+++ b/mock/jrummikub/model/MockGameState.java
@@ -0,0 +1,54 @@
+package jrummikub.model;
+
+import java.awt.Color;
+import java.util.ArrayList;
+import java.util.List;
+
+public class MockGameState implements IGameState {
+ public MockTable table;
+ public List<MockPlayer> players;
+ public int activePlayer;
+ public StoneHeap gameHeap;
+
+ public MockGameState() {
+ table = new MockTable();
+ players = new ArrayList<MockPlayer>();
+ players.add(new MockPlayer(Color.red));
+ players.add(new MockPlayer(Color.yellow));
+ players.add(new MockPlayer(Color.green));
+ players.add(new MockPlayer(Color.black));
+ activePlayer = 0;
+ gameHeap = new StoneHeap();
+ }
+
+ @Override
+ public ITable getTable() {
+ return table;
+ }
+
+ @Override
+ public int getPlayerCount() {
+ return players.size();
+ }
+
+ @Override
+ public IPlayer getPlayer(int i) {
+ return players.get(i);
+ }
+
+ /** Changes the activePlayer to the next {@link Player} in the list */
+ @Override
+ public void nextPlayer() {
+ activePlayer = (activePlayer + 1) % players.size();
+ }
+
+ @Override
+ public IPlayer getActivePlayer() {
+ return players.get(activePlayer);
+ }
+
+ @Override
+ public StoneHeap getGameHeap() {
+ return gameHeap;
+ }
+}